diff --git a/Externals/wxWidgets/build/msw/wx_aui.vcproj b/Externals/wxWidgets/build/msw/wx_aui.vcproj
index 6f0155b2c8..ef43c32af8 100644
--- a/Externals/wxWidgets/build/msw/wx_aui.vcproj
+++ b/Externals/wxWidgets/build/msw/wx_aui.vcproj
@@ -58,7 +58,7 @@
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\wxmsw28d_aui.pdb"
- WarningLevel="4"
+ WarningLevel="1"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
@@ -136,7 +136,7 @@
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\wxmsw28d_aui.pdb"
- WarningLevel="4"
+ WarningLevel="1"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
@@ -215,7 +215,7 @@
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\wxmsw28_aui.pdb"
- WarningLevel="4"
+ WarningLevel="1"
SuppressStartupBanner="true"
/>
+
+
@@ -473,10 +477,6 @@
/>
-
-
sin_family = (u8)address.sin_family;
addr->sin_addr.s_addr_ = address.sin_addr.s_addr;
diff --git a/Source/Core/DolphinWX/Src/FrameAui.cpp b/Source/Core/DolphinWX/Src/FrameAui.cpp
index 85dd97bd91..9c88e092ed 100644
--- a/Source/Core/DolphinWX/Src/FrameAui.cpp
+++ b/Source/Core/DolphinWX/Src/FrameAui.cpp
@@ -370,21 +370,23 @@ void CFrame::OnAllowNotebookDnD(wxAuiNotebookEvent& event)
void CFrame::HidePane()
{
// Get the first notebook
- wxAuiNotebook * NB;
+ wxAuiNotebook * NB = NULL;
for (u32 i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++)
{
if (m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiNotebook)))
NB = (wxAuiNotebook*)m_Mgr->GetAllPanes().Item(i).window;
}
- if (NB->GetPageCount() == 0)
- m_Mgr->GetPane(wxT("Pane 1")).Hide();
- else
- m_Mgr->GetPane(wxT("Pane 1")).Show();
- m_Mgr->Update();
-
+ if (NB) {
+ if (NB->GetPageCount() == 0)
+ m_Mgr->GetPane(wxT("Pane 1")).Hide();
+ else
+ m_Mgr->GetPane(wxT("Pane 1")).Show();
+ m_Mgr->Update();
+ }
SetSimplePaneSize();
}
-void CFrame::DoRemovePageString(wxString Str, bool _hide, bool _destroy)
+
+void CFrame::DoRemovePageString(wxString Str, bool /*_hide*/, bool _destroy)
{
for (u32 i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++)
{
@@ -673,7 +675,7 @@ void CFrame::OnDropDownToolbarSelect(wxCommandEvent& event)
void CFrame::ResetToolbarStyle()
{
wxAuiPaneInfoArray& AllPanes = m_Mgr->GetAllPanes();
- for (int i = 0, Count = AllPanes.GetCount(); i < Count; ++i)
+ for (int i = 0, Count = (int)AllPanes.GetCount(); i < Count; ++i)
{
wxAuiPaneInfo& Pane = AllPanes.Item(i);
if (Pane.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
@@ -726,7 +728,7 @@ void CFrame::TogglePaneStyle(bool On, int EventId)
void CFrame::ToggleNotebookStyle(long Style)
{
wxAuiPaneInfoArray& AllPanes = m_Mgr->GetAllPanes();
- for (int i = 0, Count = AllPanes.GetCount(); i < Count; ++i)
+ for (int i = 0, Count = (int)AllPanes.GetCount(); i < Count; ++i)
{
wxAuiPaneInfo& Pane = AllPanes.Item(i);
if (Pane.window->IsKindOf(CLASSINFO(wxAuiNotebook)))
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index 2e003a1b98..69a53799b7 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -224,7 +224,7 @@ void BPWritten(const BPCmd& bp)
float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
if ((u32)xfbLines > MAX_XFB_HEIGHT)
{
- WARN_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
+ INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines (%f)", xfbLines);
xfbLines = MAX_XFB_HEIGHT;
}
@@ -460,6 +460,7 @@ void BPWritten(const BPCmd& bp)
case BPMEM_TX_SETMODE0+1:
case BPMEM_TX_SETMODE0+2:
case BPMEM_TX_SETMODE0+3:
+ SetSamplerState(bp);
case BPMEM_TX_SETMODE1:
case BPMEM_TX_SETMODE1+1:
case BPMEM_TX_SETMODE1+2:
@@ -472,7 +473,6 @@ void BPWritten(const BPCmd& bp)
case BPMEM_TX_SETMODE1_4+1:
case BPMEM_TX_SETMODE1_4+2:
case BPMEM_TX_SETMODE1_4+3:
- SetSamplerState(bp);
break;
// --------------------------------------------
// BPMEM_TX_SETIMAGE0 - Texture width, height, format
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index bb9e8f34d4..578846cda1 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -322,7 +322,7 @@ inline u32 makecol(int r, int g, int b, int a)
void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
- // S3TC Decoder (Note: GCN decodes differently from PC)
+ // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
u16 c1 = Common::swap16(src->color1);
u16 c2 = Common::swap16(src->color2);
u8 blue1 = Convert5To8(c1 & 0x1F);
@@ -331,9 +331,7 @@ void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
u8 green2 = Convert6To8((c2 >> 5) & 0x3F);
u8 red1 = Convert5To8((c1 >> 11) & 0x1F);
u8 red2 = Convert5To8((c2 >> 11) & 0x1F);
-
int colors[4];
-
if (c1 > c2)
{
colors[0] = makecol(red1, green1, blue1, 255);
@@ -457,10 +455,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
- {
- //decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
- }
}
return PC_TEX_FMT_IA4_AS_IA8;
case GX_TF_IA8:
diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/MailHandler.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/MailHandler.cpp
index 8dbb416dcc..9d1185e100 100644
--- a/Source/Plugins/Plugin_DSP_HLE/Src/MailHandler.cpp
+++ b/Source/Plugins/Plugin_DSP_HLE/Src/MailHandler.cpp
@@ -111,7 +111,7 @@ void CMailHandler::DoState(PointerWrap &p)
else // WRITE and MEASURE
{
std::queue temp;
- int sz = m_Mails.size();
+ int sz = (int)m_Mails.size();
p.Do(sz);
for (int i = 0; i < sz; i++)
{
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
index 0092d6ec00..5c066bbfaf 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
@@ -127,30 +127,24 @@ void SetScissor(const BPCmd &bp)
{
Renderer::SetScissorRect();
}
+
void SetLineWidth(const BPCmd &bp)
{
// We can't change line width in D3D unless we use ID3DXLine
float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
}
+
void SetDepthMode(const BPCmd &bp)
{
if (bpmem.zmode.testenable)
{
- // dev->SetRenderState(D3DRS_ZENABLE, TRUE);
- // dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
- // dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
-
Renderer::SetRenderState(D3DRS_ZENABLE, TRUE);
Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
}
else
{
- // if the test is disabled write is disabled too
- // dev->SetRenderState(D3DRS_ZENABLE, FALSE);
- // dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
-
Renderer::SetRenderState(D3DRS_ZENABLE, FALSE);
Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
}
@@ -193,7 +187,8 @@ void SetBlendMode(const BPCmd &bp)
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
}
- Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
+ Renderer::SetRenderState(D3DRS_BLENDOP,
+ bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
}
}
void SetDitherMode(const BPCmd &bp)
@@ -218,9 +213,8 @@ void SetColorMask(const BPCmd &bp)
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
{
// TODO: Scale EFBRectangle correctly
-
RECT rec = { rc.left, rc.top, rc.right, rc.bottom };
- TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
+ TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest << 5, &rec);
}
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
@@ -229,6 +223,7 @@ void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, c
PRIM_LOG("Renderer::SwapBuffers()");
g_VideoInitialize.pCopiedToXFB(false);
}
+
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
// TODO: Scale EFBRectangle correctly
@@ -248,7 +243,7 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
- // clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p
+ clearflags |= D3DCLEAR_TARGET; // set to break animal crossing :p ??
}
// clear z-buffer
@@ -283,10 +278,12 @@ bool GetConfig(const int &type)
return false;
}
}
+
u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
}
+
void SetSamplerState(const BPCmd &bp)
{
FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp
index 347624bd51..7b1099549e 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp
@@ -197,7 +197,8 @@ namespace D3D
void SaveRenderStates()
{
- for (int i = 0; i < 6; i++) {
+ for (int i = 0; i < 6; i++)
+ {
dev->GetRenderState((_D3DRENDERSTATETYPE)RS[i][0], &(RS_old[i]));
dev->GetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), &(TS_old[i]));
}
@@ -215,10 +216,8 @@ namespace D3D
dev->SetPixelShader(0);
dev->SetVertexShader(0);
- dev->SetVertexDeclaration(0);
- // dev->SetFVF(D3DFVF_FONT2DVERTEX);
- Renderer::SetFVF(D3DFVF_FONT2DVERTEX);
+ dev->SetFVF(D3DFVF_FONT2DVERTEX);
for (int i = 0; i < 6; i++) {
// dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
@@ -236,10 +235,8 @@ namespace D3D
dev->SetPixelShader(ps_old);
dev->SetVertexShader(vs_old);
- dev->SetVertexDeclaration(decl_old);
- // dev->SetFVF(FVF_old);
- Renderer::SetFVF(FVF_old);
+ dev->SetFVF(FVF_old);
for (int i = 0; i < 6; i++)
{
@@ -384,7 +381,7 @@ namespace D3D
dev->SetVertexShader(0);
dev->SetVertexDeclaration(0);
- Renderer::SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
+ dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex));
RestoreRenderStates();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
index ef1cd98fcb..13e92c96bc 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
@@ -98,7 +98,6 @@ void PixelShaderCache::SetShader(bool dstAlpha)
PixelShaders[uid] = newentry;
last_entry = &PixelShaders[uid];
- Renderer::SetFVF(NULL);
D3D::dev->SetPixelShader(shader);
last_shader = shader;
@@ -119,7 +118,7 @@ void PixelShaderCache::Cleanup()
while (iter != PixelShaders.end())
{
PSCacheEntry &entry = iter->second;
- if (entry.frameCount < frameCount - 400)
+ if (entry.frameCount < frameCount - 1400)
{
entry.Destroy();
iter = PixelShaders.erase(iter);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index d06b26f2a6..03848cd387 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -56,7 +56,6 @@ std::vector Renderer::m_Textures;
DWORD Renderer::m_RenderStates[MaxRenderStates+46];
DWORD Renderer::m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
DWORD Renderer::m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
-DWORD Renderer::m_FVF;
bool Renderer::m_LastFrameDumped;
bool Renderer::m_AVIDumping;
@@ -116,7 +115,6 @@ void Renderer::Shutdown()
void Renderer::Initialize()
{
- m_FVF = 0;
m_Textures.reserve(MaxTextureStages);
for (int i = 0; i < MaxTextureStages; i++)
m_Textures.push_back(NULL);
@@ -360,12 +358,17 @@ void Renderer::SwapBuffers()
D3D::dev->SetScissorRect(&rc);
D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
- D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x101010, 0, 0);
+ // We probably shouldn't clear here.
+ D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x00000000, 0, 0);
+
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
// clearColor |= 0x003F003F;
// D3D::BeginFrame(true,clearColor,1.0f);
D3D::BeginFrame(false, clearColor, 1.0f);
- D3D::EnableAlphaToCoverage();
+
+ // This probably causes problems, and the visual difference is tiny anyway.
+ // So let's keep it commented out.
+ // D3D::EnableAlphaToCoverage();
Postprocess::BeginFrame();
VertexManager::BeginFrame();
@@ -502,15 +505,6 @@ void Renderer::SetTexture(DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture)
}
}
-void Renderer::SetFVF(DWORD FVF)
-{
- if (m_FVF != FVF)
- {
- m_FVF = FVF;
- D3D::dev->SetFVF(FVF);
- }
-}
-
void Renderer::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value)
{
if (m_RenderStates[State] != Value)
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.h b/Source/Plugins/Plugin_VideoDX9/Src/Render.h
index f116d8f0a1..2ab7f6016f 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.h
@@ -51,7 +51,6 @@ class Renderer
static DWORD m_RenderStates[MaxRenderStates+46];
static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
- static DWORD m_FVF;
public:
static void Init(SVideoInitialize &_VideoInitialize);
@@ -79,7 +78,6 @@ public:
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
static void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
- static void SetFVF(DWORD FVF);
static void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
static void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
static void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index c22878156b..7b5263d9a6 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -105,8 +105,8 @@ void TextureCache::Cleanup()
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
{
-
- if (address == 0) return NULL;
+ if (address == 0)
+ return NULL;
TexCache::iterator iter = textures.find(address);
@@ -185,7 +185,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
d3d_fmt = D3DFMT_R5G6B5;
break;
case PC_TEX_FMT_IA4_AS_IA8:
- d3d_fmt = D3DFMT_A8L8; //D3DFMT_A4L4;
+ d3d_fmt = D3DFMT_A8L8;
break;
case PC_TEX_FMT_I8:
case PC_TEX_FMT_I4_AS_I8:
@@ -262,24 +262,25 @@ void TextureCache::CopyEFBToRenderTarget(u32 address, RECT *source)
{
if (!iter->second.isRenderTarget)
{
- g_VideoInitialize.pLog("Using non-rendertarget texture as render target!!! WTF?", FALSE);
+ ERROR_LOG(VIDEO, "Using non-rendertarget texture as render target!!! WTF?", FALSE);
//TODO: remove it and recreate it as a render target
}
tex = iter->second.texture;
- iter->second.frameCount=frameCount;
+ iter->second.frameCount = frameCount;
}
else
{
TCacheEntry entry;
- entry.isRenderTarget=true;
+ entry.isRenderTarget = true;
entry.hash = 0;
entry.hashoffset = 0;
entry.frameCount = frameCount;
// TODO(ector): infer this size in some sensible way
- D3D::dev->CreateTexture(512,512,1,D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0);
+ D3D::dev->CreateTexture(512, 512, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0);
textures[address] = entry;
tex = entry.texture;
}
+
LPDIRECT3DSURFACE9 srcSurface,destSurface;
tex->GetSurfaceLevel(0,&destSurface);
srcSurface = D3D::GetBackBufferSurface();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
index 186cb757d3..d92907fe15 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
@@ -110,8 +110,7 @@ void VertexShaderCache::SetShader(u32 components)
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
}
- Renderer::SetFVF(NULL);
- //D3D::dev->SetVertexShader(shader);
+ D3D::dev->SetFVF(NULL);
}
void VertexShaderCache::Cleanup()
@@ -119,7 +118,7 @@ void VertexShaderCache::Cleanup()
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end();)
{
VSCacheEntry &entry = iter->second;
- if (entry.frameCount < frameCount - 30)
+ if (entry.frameCount < frameCount - 1400)
{
entry.Destroy();
iter = vshaders.erase(iter);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
index 14a6034530..2a4f7d1d19 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
@@ -166,16 +166,20 @@ bool GetConfig(const int &type)
return false;
}
}
+
u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
}
+
void SetSamplerState(const BPCmd &bp)
{
// TODO
}
+
void SetInterlacingMode(const BPCmd &bp)
{
// TODO
}
+
};