mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-13 03:29:11 +00:00
Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3382 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
63ae48d9f9
commit
e9a08dc281
2 changed files with 11 additions and 18 deletions
|
@ -961,10 +961,10 @@ void Renderer::Swap(const TRectangle& rc)
|
|||
PostProcessing::ApplyShader();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, v_min); glVertex2f(-1, -1);
|
||||
glTexCoord2f(0, v_max); glVertex2f(-1, 1);
|
||||
glTexCoord2f(u_max, v_max); glVertex2f( 1, 1);
|
||||
glTexCoord2f(u_max, v_min); glVertex2f( 1, -1);
|
||||
glTexCoord2f(0, v_min); glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0); glVertex2f(-1, -1);
|
||||
glTexCoord2f(0, v_max); glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1); glVertex2f(-1, 1);
|
||||
glTexCoord2f(u_max, v_max); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); glVertex2f( 1, 1);
|
||||
glTexCoord2f(u_max, v_min); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); glVertex2f( 1, -1);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue