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TextureDecoder: Pass the TLUT address straight into the texture decoder
This removes the requirement for the TextureDecoder to have access to global texture memory.
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parent
fcd4ecc942
commit
ea1245d191
6 changed files with 76 additions and 74 deletions
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@ -490,7 +490,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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{
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if (!(texformat == GX_TF_RGBA8 && from_tmem))
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{
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pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlutaddr, (TlutFormat) tlutfmt);
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const u8* tlut = &texMem[tlutaddr];
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pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt);
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}
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else
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{
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@ -566,7 +567,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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const u8*& mip_src_data = from_tmem
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? ((level % 2) ? ptr_odd : ptr_even)
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: src_data;
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TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlutaddr, (TlutFormat) tlutfmt);
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const u8* tlut = &texMem[tlutaddr];
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TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat) tlutfmt);
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mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
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entry->Load(mip_width, mip_height, expanded_mip_width, level);
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