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More "stuff" for SS, also a small fix in the program shader cache cache setup."
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3 changed files with 25 additions and 14 deletions
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@ -78,6 +78,8 @@ public:
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// No idea how necessary this is
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static GLenum SetProgramFormat()
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{
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if(!g_ActiveConfig.backend_info.bSupportsGLSLCache)
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return 0;
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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