Clean up some struct indentations

Also cleaned up the indentations of some variable declarations.
This commit is contained in:
Lioncash 2014-02-09 18:29:13 -05:00
commit ebb48d019e
50 changed files with 1357 additions and 1355 deletions

View file

@ -14,15 +14,15 @@
#include "SysConf.h"
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No audio output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_AOSOUND "AOSound"
#define BACKEND_COREAUDIO "CoreAudio"
#define BACKEND_DIRECTSOUND "DSound"
#define BACKEND_OPENAL "OpenAL"
#define BACKEND_PULSEAUDIO "Pulse"
#define BACKEND_XAUDIO2 "XAudio2"
#define BACKEND_OPENSLES "OpenSLES"
#define BACKEND_NULLSOUND _trans("No audio output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_AOSOUND "AOSound"
#define BACKEND_COREAUDIO "CoreAudio"
#define BACKEND_DIRECTSOUND "DSound"
#define BACKEND_OPENAL "OpenAL"
#define BACKEND_PULSEAUDIO "Pulse"
#define BACKEND_XAUDIO2 "XAudio2"
#define BACKEND_OPENSLES "OpenSLES"
struct SConfig : NonCopyable
{
// Wii Devices