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Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
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parent
40182a48a5
commit
ebb48d019e
50 changed files with 1357 additions and 1355 deletions
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@ -96,26 +96,26 @@ protected:
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std::recursive_mutex players, send;
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} m_crit;
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Common::FifoQueue<NetPad> m_pad_buffer[4];
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Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
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Common::FifoQueue<NetPad> m_pad_buffer[4];
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Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
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NetPlayUI* m_dialog;
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sf::SocketTCP m_socket;
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std::thread m_thread;
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sf::Selector<sf::SocketTCP> m_selector;
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NetPlayUI* m_dialog;
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sf::SocketTCP m_socket;
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std::thread m_thread;
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sf::Selector<sf::SocketTCP> m_selector;
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std::string m_selected_game;
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volatile bool m_is_running;
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volatile bool m_do_loop;
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std::string m_selected_game;
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volatile bool m_is_running;
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volatile bool m_do_loop;
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unsigned int m_target_buffer_size;
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unsigned int m_target_buffer_size;
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Player* m_local_player;
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Player* m_local_player;
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u32 m_current_game;
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u32 m_current_game;
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PadMapping m_pad_map[4];
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PadMapping m_wiimote_map[4];
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PadMapping m_pad_map[4];
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PadMapping m_wiimote_map[4];
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bool m_is_recording;
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@ -125,8 +125,8 @@ private:
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void SendWiimoteState(const PadMapping in_game_pad, const NetWiimote& nw);
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unsigned int OnData(sf::Packet& packet);
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PlayerId m_pid;
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std::map<PlayerId, Player> m_players;
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PlayerId m_pid;
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std::map<PlayerId, Player> m_players;
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};
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void NetPlay_Enable(NetPlayClient* const np);
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