Clean up some struct indentations

Also cleaned up the indentations of some variable declarations.
This commit is contained in:
Lioncash 2014-02-09 18:29:13 -05:00
commit ebb48d019e
50 changed files with 1357 additions and 1355 deletions

View file

@ -96,26 +96,26 @@ protected:
std::recursive_mutex players, send;
} m_crit;
Common::FifoQueue<NetPad> m_pad_buffer[4];
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
Common::FifoQueue<NetPad> m_pad_buffer[4];
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
NetPlayUI* m_dialog;
sf::SocketTCP m_socket;
std::thread m_thread;
sf::Selector<sf::SocketTCP> m_selector;
NetPlayUI* m_dialog;
sf::SocketTCP m_socket;
std::thread m_thread;
sf::Selector<sf::SocketTCP> m_selector;
std::string m_selected_game;
volatile bool m_is_running;
volatile bool m_do_loop;
std::string m_selected_game;
volatile bool m_is_running;
volatile bool m_do_loop;
unsigned int m_target_buffer_size;
unsigned int m_target_buffer_size;
Player* m_local_player;
Player* m_local_player;
u32 m_current_game;
u32 m_current_game;
PadMapping m_pad_map[4];
PadMapping m_wiimote_map[4];
PadMapping m_pad_map[4];
PadMapping m_wiimote_map[4];
bool m_is_recording;
@ -125,8 +125,8 @@ private:
void SendWiimoteState(const PadMapping in_game_pad, const NetWiimote& nw);
unsigned int OnData(sf::Packet& packet);
PlayerId m_pid;
std::map<PlayerId, Player> m_players;
PlayerId m_pid;
std::map<PlayerId, Player> m_players;
};
void NetPlay_Enable(NetPlayClient* const np);