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Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in opening.bnr. This makes the shorter of those names available. For volumes other than GC discs, prefer_long is ignored.
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12 changed files with 78 additions and 95 deletions
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@ -41,7 +41,7 @@ public:
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u16 GetRevision() const override { return 0; }
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std::string GetInternalName() const override;
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std::map<IVolume::ELanguage, std::string> GetNames() const override;
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std::map<IVolume::ELanguage, std::string> GetNames(bool prefer_long) const override;
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void SetName(const std::string&);
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u32 GetFSTSize() const override;
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