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Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2099 8ced0084-cf51-0410-be5f-012b33b47a6e
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8 changed files with 48 additions and 17 deletions
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@ -16,7 +16,9 @@
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include <iostream> // System
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#include "pluginspecs_wiimote.h"
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@ -437,16 +439,17 @@ int Initialize()
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// Remove the wiiuse_poll() threshold
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wiiuse_set_accel_threshold(g_WiiMotesFromWiiUse[0], 0);
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// Set the sensor bar position, this only affects the internal wiiuse api functions
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// Set the sensor bar position, this should only affect the internal wiiuse api functions
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wiiuse_set_ir_position(g_WiiMotesFromWiiUse[0], WIIUSE_IR_ABOVE);
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// I don't seem to need wiiuse_connect()
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// Linux needs it
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int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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Console::Print("Connected: %i\n", Connect);
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// I don't seem to need wiiuse_connect() in Windows. But Linux needs it.
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#ifndef _WIN32
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int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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Console::Print("Connected: %i\n", Connect);
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#endif
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// If we are connecting from the config window without a game running we flash the lights
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if (!g_EmulatorRunning) FlashLights(true);
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if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(true);
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// Create Wiimote classes
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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@ -499,7 +502,7 @@ void Shutdown(void)
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}
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// Flash flights
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if (!g_EmulatorRunning) FlashLights(false);
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if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(false);
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// Clean up wiiuse
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wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
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