mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 20:58:54 +00:00
Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
This commit is contained in:
commit
ec4dfae333
8 changed files with 95 additions and 72 deletions
|
@ -463,8 +463,7 @@ Renderer::Renderer()
|
|||
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
|
||||
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
|
||||
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
|
||||
g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) &&
|
||||
!DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS);
|
||||
g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
|
||||
|
||||
// Desktop OpenGL supports the binding layout if it supports 420pack
|
||||
// OpenGL ES 3.1 supports it implicitly without an extension
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue