diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index cff3512370..95be3867a7 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -833,7 +833,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc) // therefore the width and height are (scissorBR + 1) - scissorTL void Renderer::SetScissorRect(const EFBRectangle& rc) { - TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc); + TargetRectangle trc = ConvertEFBRectangle(rc); glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight()); } @@ -952,13 +952,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) { if (s_MSAASamples > 1) { - g_renderer->ResetAPIState(); + ResetAPIState(); // Resolve our rectangle. FramebufferManager::GetEFBDepthTexture(efbPixelRc); glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetResolvedFramebuffer()); - g_renderer->RestoreAPIState(); + RestoreAPIState(); } std::unique_ptr depthMap(new float[targetPixelRcWidth * targetPixelRcHeight]); @@ -991,13 +991,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) { if (s_MSAASamples > 1) { - g_renderer->ResetAPIState(); + ResetAPIState(); // Resolve our rectangle. FramebufferManager::GetEFBColorTexture(efbPixelRc); glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetResolvedFramebuffer()); - g_renderer->RestoreAPIState(); + RestoreAPIState(); } std::unique_ptr colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);