fixed z textures, don't know where this is used but a fix is a fix

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2009-10-31 03:35:36 +00:00
parent 9a59619560
commit ec77ba3e99
2 changed files with 7 additions and 9 deletions

View file

@ -113,8 +113,8 @@ void PixelShaderManager::SetConstants()
case 0:
// 8 bits
// this breaks the menu in SSBM when it is set correctly to
//ftemp[0] = ffrac/(65536.0f); ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
ftemp[0] = ffrac/(65536.0f); ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
//ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
break;
case 1:
// 16 bits
@ -122,7 +122,8 @@ void PixelShaderManager::SetConstants()
break;
case 2:
// 24 bits
ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
//ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
break;
}
SetPSConstant4fv(C_ZBIAS, ftemp);