VideoCommon/PixelEngine: Refactor to class, move to Core::System.

This commit is contained in:
Admiral H. Curtiss 2022-12-10 16:35:07 +01:00
commit ec8aaf1f30
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10 changed files with 275 additions and 228 deletions

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@ -68,7 +68,7 @@ void VideoCommon_DoState(PointerWrap& p)
command_processor.DoState(p);
p.DoMarker("CommandProcessor");
PixelEngine::DoState(p);
system.GetPixelEngine().DoState(p);
p.DoMarker("PixelEngine");
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager