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Expose Renderer's Framecount
We don't want to move it, because we want to complete this refactor without changing savestate version
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4 changed files with 9 additions and 7 deletions
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@ -783,7 +783,7 @@ void TextureCacheBase::OnFrameEnd()
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g_texture_cache->FlushEFBCopies();
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}
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g_texture_cache->Cleanup(g_renderer->m_frame_count);
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g_texture_cache->Cleanup(g_renderer->FrameCount());
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}
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void TCacheEntry::DoState(PointerWrap& p)
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