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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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49 changed files with 1087 additions and 4262 deletions
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@ -20,19 +20,6 @@
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#include "CPMemory.h"
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#include "VertexLoader.h"
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#include "DecodedVArray.h"
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struct UV
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{
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float u, v, w;
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};
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struct D3DVertex {
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Vec3 pos;
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Vec3 normal;
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u32 colors[2];
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UV uv[8];
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};
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namespace VertexManager
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{
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@ -42,7 +29,7 @@ void Shutdown();
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void BeginFrame();
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void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
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void AddVertices(int _primitive, int _numVertices);
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void Flush();
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} // namespace
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