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D3D: Set s_last_fullscreen_mode when constructing the renderer.
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@ -195,6 +195,7 @@ Renderer::Renderer(void *&window_handle)
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s_LastAA = g_ActiveConfig.iMultisampleMode;
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s_LastAA = g_ActiveConfig.iMultisampleMode;
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_last_fullscreen_mode = g_ActiveConfig.bFullscreen;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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SetupDeviceObjects();
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SetupDeviceObjects();
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