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Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
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91 changed files with 2151 additions and 2169 deletions
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@ -60,12 +60,12 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
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m_realXFBSource->texHeight = fbHeight;
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// TODO: stuff only used by OGL... :/
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// OpenGL texture coordinates originate at the lower left, which is why
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// sourceRc.top = fbHeight and sourceRc.bottom = 0.
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m_realXFBSource->sourceRc.left = 0;
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m_realXFBSource->sourceRc.top = fbHeight;
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m_realXFBSource->sourceRc.right = fbWidth;
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m_realXFBSource->sourceRc.bottom = 0;
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// OpenGL texture coordinates originate at the lower left, which is why
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// sourceRc.top = fbHeight and sourceRc.bottom = 0.
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m_realXFBSource->sourceRc.left = 0;
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m_realXFBSource->sourceRc.top = fbHeight;
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m_realXFBSource->sourceRc.right = fbWidth;
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m_realXFBSource->sourceRc.bottom = 0;
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// Decode YUYV data from GameCube RAM
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m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
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