From eef2cddfd766cb4dfe7f5fea4dc388f34e65be02 Mon Sep 17 00:00:00 2001 From: Scott Mansell Date: Sun, 24 Nov 2013 17:15:11 +1300 Subject: [PATCH] Opengl: Fix opengl realxfb "macroblocking"/bluring issue. YUYV textures should NEVER be interpolated/filtered in RGB colour space. Use TexelFetch to always fetch an actual texture sample. issue 6503 --- Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp index 0c1800381e..1bbb3d535a 100644 --- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp @@ -85,7 +85,7 @@ void CreatePrograms() "COLOROUT(ocol0)\n" "void main()\n" "{\n" - " vec4 c0 = texture2DRect(samp9, uv0).rgba;\n" + " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n" " float f = step(0.5, fract(uv0.x));\n" " float y = mix(c0.b, c0.r, f);\n" " float yComp = 1.164 * (y - 0.0625);\n"