mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-05 01:42:41 +00:00
Added input tracking and variable delay for Rollback
This commit is contained in:
parent
95f2300174
commit
ef34d8fe0f
3 changed files with 1783 additions and 153 deletions
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@ -713,9 +713,24 @@ void NetPlayClient::OnPadData(sf::Packet& packet)
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pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
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pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
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}
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}
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{
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std::lock_guard lock(crit_netplay_client);
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inputs.at(map).push_back(pad);
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}
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if (m_pad_buffer.at(map).Size() == 0)
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{
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m_pad_buffer.at(map).Push(pad);
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}
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else
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{
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m_pad_buffer.at(map).Pop();
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m_pad_buffer.at(map).Push(pad);
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}
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// Trusting server for good map value (>=0 && <4)
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// Trusting server for good map value (>=0 && <4)
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// add to pad buffer
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// add to pad buffer
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m_pad_buffer.at(map).Push(pad);
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/* m_pad_buffer.at(map).Push(pad);*/
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m_gc_pad_event.Set();
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m_gc_pad_event.Set();
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}
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}
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}
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}
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@ -959,6 +974,11 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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m_net_settings.is_hosting = m_local_player->IsHost();
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m_net_settings.is_hosting = m_local_player->IsHost();
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}
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}
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inputs.clear();
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for (int i = 0; i < m_players.size(); i++)
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inputs.push_back(std::vector<GCPadStatus>{});
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m_dialog->OnMsgStartGame();
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m_dialog->OnMsgStartGame();
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}
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}
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@ -1065,17 +1085,17 @@ void NetPlayClient::OnDesyncDetected(sf::Packet& packet)
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packet >> pid_to_blame;
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packet >> pid_to_blame;
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packet >> frame;
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packet >> frame;
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std::string player = "??";
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//std::string player = "??";
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std::lock_guard lkp(m_crit.players);
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//std::lock_guard lkp(m_crit.players);
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{
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//{
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const auto it = m_players.find(pid_to_blame);
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// const auto it = m_players.find(pid_to_blame);
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if (it != m_players.end())
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// if (it != m_players.end())
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player = it->second.name;
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// player = it->second.name;
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}
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//}
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INFO_LOG_FMT(NETPLAY, "Player {} ({}) desynced!", player, pid_to_blame);
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//INFO_LOG_FMT(NETPLAY, "Player {} ({}) desynced!", player, pid_to_blame);
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m_dialog->OnDesync(frame, player);
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//m_dialog->OnDesync(frame, player);
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}
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}
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void NetPlayClient::OnSyncSaveData(sf::Packet& packet)
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void NetPlayClient::OnSyncSaveData(sf::Packet& packet)
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@ -1599,6 +1619,23 @@ void NetPlayClient::OnGameDigestAbort()
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m_dialog->AbortGameDigest();
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m_dialog->AbortGameDigest();
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}
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}
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void NetPlayClient::OnFrameEnd()
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{
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sf::Packet packet;
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packet << MessageID::PadData;
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bool send_packet = false;
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const int num_local_pads = NumLocalPads();
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for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
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{
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// inputs for local players are acquired here
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send_packet = PollLocalPad(local_pad, packet) || send_packet;
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}
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if (send_packet)
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SendAsync(std::move(packet));
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}
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
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{
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{
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Common::ENet::SendPacket(m_server, packet, channel_id);
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Common::ENet::SendPacket(m_server, packet, channel_id);
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@ -2071,6 +2108,23 @@ void NetPlayClient::OnConnectFailed(Common::TraversalConnectFailedReason reason)
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// called from ---CPU--- thread
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// called from ---CPU--- thread
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bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatus* pad_status)
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bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatus* pad_status)
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{
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{
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if (m_pad_buffer.at(pad_nb).Size() == 0)
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{
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if (inputs.at(pad_nb).size() > delay)
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{
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auto delayed_input = inputs.at(pad_nb).rbegin();
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std::advance(delayed_input, delay);
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m_pad_buffer.at(pad_nb).Push(*(delayed_input));
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}
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else
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{
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m_pad_buffer.at(pad_nb).Push(GCPadStatus{});
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}
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}
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// This is where the inputs get used, every other use of m_pad_buffer for rollback
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// is making sure this call always has a pad status.
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m_pad_buffer[pad_nb].Pop(*pad_status);
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// The interface for this is extremely silly.
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// The interface for this is extremely silly.
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//
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//
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// Imagine a physical device that links three GameCubes together
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// Imagine a physical device that links three GameCubes together
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@ -2099,100 +2153,116 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
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// and send it.
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// and send it.
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// When here when told to so we don't deadlock in certain situations
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// When here when told to so we don't deadlock in certain situations
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while (m_wait_on_input)
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// while (m_wait_on_input)
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{
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//{
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if (!m_is_running.IsSet())
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// if (!m_is_running.IsSet())
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{
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// {
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return false;
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// return false;
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}
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// }
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if (m_wait_on_input_received)
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// if (m_wait_on_input_received)
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{
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// {
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// Tell the server we've acknowledged the message
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// // Tell the server we've acknowledged the message
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sf::Packet spac;
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// sf::Packet spac;
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spac << MessageID::GolfPrepare;
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// spac << MessageID::GolfPrepare;
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Send(spac);
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// Send(spac);
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m_wait_on_input_received = false;
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// m_wait_on_input_received = false;
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}
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// }
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m_wait_on_input_event.Wait();
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// m_wait_on_input_event.Wait();
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}
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//}
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if (IsFirstInGamePad(pad_nb) && batching)
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// if (IsFirstInGamePad(pad_nb) && batching)
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{
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//{
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sf::Packet packet;
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// sf::Packet packet;
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packet << MessageID::PadData;
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// packet << MessageID::PadData;
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bool send_packet = false;
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// bool send_packet = false;
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const int num_local_pads = NumLocalPads();
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// const int num_local_pads = NumLocalPads();
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for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
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// for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
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{
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// {
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send_packet = PollLocalPad(local_pad, packet) || send_packet;
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// send_packet = PollLocalPad(local_pad, packet) || send_packet;
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}
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// }
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if (send_packet)
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// if (send_packet)
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SendAsync(std::move(packet));
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// SendAsync(std::move(packet));
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if (m_host_input_authority)
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// if (m_host_input_authority)
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SendPadHostPoll(-1);
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// SendPadHostPoll(-1);
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}
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//}
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if (!batching)
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// if (!batching)
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{
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//{
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const int local_pad = InGamePadToLocalPad(pad_nb);
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// const int local_pad = InGamePadToLocalPad(pad_nb);
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if (local_pad < 4)
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// if (local_pad < 4)
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{
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// {
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sf::Packet packet;
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// sf::Packet packet;
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packet << MessageID::PadData;
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// packet << MessageID::PadData;
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if (PollLocalPad(local_pad, packet))
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// if (PollLocalPad(local_pad, packet))
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SendAsync(std::move(packet));
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// SendAsync(std::move(packet));
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}
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// }
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if (m_host_input_authority)
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// if (m_host_input_authority)
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SendPadHostPoll(pad_nb);
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// SendPadHostPoll(pad_nb);
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}
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//}
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if (m_host_input_authority)
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// if (m_host_input_authority)
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{
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//{
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if (m_local_player->pid != m_current_golfer)
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// if (m_local_player->pid != m_current_golfer)
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{
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// {
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// CoreTiming acts funny and causes what looks like frame skip if
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// // CoreTiming acts funny and causes what looks like frame skip if
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// we toggle the emulation speed too quickly, so to prevent this
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// // we toggle the emulation speed too quickly, so to prevent this
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// we wait until the buffer has been over for at least 1 second.
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// // we wait until the buffer has been over for at least 1 second.
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const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
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// const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
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if (!buffer_over_target)
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// if (!buffer_over_target)
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m_buffer_under_target_last = std::chrono::steady_clock::now();
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// m_buffer_under_target_last = std::chrono::steady_clock::now();
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std::chrono::duration<double> time_diff =
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// std::chrono::duration<double> time_diff =
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std::chrono::steady_clock::now() - m_buffer_under_target_last;
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// std::chrono::steady_clock::now() - m_buffer_under_target_last;
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if (time_diff.count() >= 1.0 || !buffer_over_target)
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// if (time_diff.count() >= 1.0 || !buffer_over_target)
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{
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// {
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// run fast if the buffer is overfilled, otherwise run normal speed
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// // run fast if the buffer is overfilled, otherwise run normal speed
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Config::SetCurrent(Config::MAIN_EMULATION_SPEED, buffer_over_target ? 0.0f : 1.0f);
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// Config::SetCurrent(Config::MAIN_EMULATION_SPEED, buffer_over_target ? 0.0f : 1.0f);
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}
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// }
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}
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// }
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else
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// else
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{
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// {
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// Set normal speed when we're the host, otherwise it can get stuck at unlimited
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// // Set normal speed when we're the host, otherwise it can get stuck at unlimited
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Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
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// Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
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}
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// }
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}
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//}
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// Now, we either use the data pushed earlier, or wait for the
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// Now, we either use the data pushed earlier, or wait for the
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// other clients to send it to us
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// other clients to send it to us
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while (m_pad_buffer[pad_nb].Size() == 0)
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// while (m_pad_buffer[pad_nb].Size() == 0)
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{
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//{
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if (!m_is_running.IsSet())
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// if (!m_is_running.IsSet())
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{
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// {
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return false;
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// return false;
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}
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// }
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m_gc_pad_event.Wait();
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// m_gc_pad_event.Wait();
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}
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//}
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m_pad_buffer[pad_nb].Pop(*pad_status);
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// for (auto& input_vector1 : inputs)
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//{
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// for (auto& input_vector2 : inputs)
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// {
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// while (std::llabs(static_cast<long long>(input_vector1.size()) -
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// static_cast<long long>(input_vector2.size())) >
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// static_cast<long long>(rollback_frames_supported + delay))
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// {
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// if (!m_is_running.IsSet())
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// {
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// return false;
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// }
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// m_gc_pad_event.Wait();
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// }
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// }
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//}
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auto& movie = Core::System::GetInstance().GetMovie();
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auto& movie = Core::System::GetInstance().GetMovie();
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if (movie.IsRecordingInput())
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if (movie.IsRecordingInput())
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@ -2272,35 +2342,48 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
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pad_status = Pad::GetStatus(local_pad);
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pad_status = Pad::GetStatus(local_pad);
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}
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}
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if (m_host_input_authority)
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inputs.at(ingame_pad).push_back(pad_status);
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if (m_pad_buffer.at(ingame_pad).Size() == 0)
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{
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{
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if (m_local_player->pid != m_current_golfer)
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m_pad_buffer.at(ingame_pad).Push(pad_status);
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{
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// add to packet
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AddPadStateToPacket(ingame_pad, pad_status, packet);
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data_added = true;
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}
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else
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{
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// set locally
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m_last_pad_status[ingame_pad] = pad_status;
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m_first_pad_status_received[ingame_pad] = true;
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}
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}
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}
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else
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else
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{
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{
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// adjust the buffer either up or down
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m_pad_buffer.at(ingame_pad).Pop();
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// inserting multiple padstates or dropping states
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m_pad_buffer.at(ingame_pad).Push(pad_status);
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while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
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{
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// add to buffer
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m_pad_buffer[ingame_pad].Push(pad_status);
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// add to packet
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AddPadStateToPacket(ingame_pad, pad_status, packet);
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data_added = true;
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}
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}
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}
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AddPadStateToPacket(ingame_pad, pad_status, packet);
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data_added = true;
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// if (m_host_input_authority)
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//{
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// if (m_local_player->pid != m_current_golfer)
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// {
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// // add to packet
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// AddPadStateToPacket(ingame_pad, pad_status, packet);
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// data_added = true;
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// }
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// else
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// {
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// // set locally
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// m_last_pad_status[ingame_pad] = pad_status;
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// m_first_pad_status_received[ingame_pad] = true;
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// }
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// }
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// else
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//{
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// // adjust the buffer either up or down
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// // inserting multiple padstates or dropping states
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// while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
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// {
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// // add to buffer
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// m_pad_buffer[ingame_pad].Push(pad_status);
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// // add to packet
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// AddPadStateToPacket(ingame_pad, pad_status, packet);
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// data_added = true;
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// }
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//}
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return data_added;
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return data_added;
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}
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}
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@ -2341,57 +2424,57 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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// Additionally, we wait until some actual pad data has been received before buffering and sending
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// Additionally, we wait until some actual pad data has been received before buffering and sending
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// it, otherwise controllers get calibrated wrongly with the default values of GCPadStatus.
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// it, otherwise controllers get calibrated wrongly with the default values of GCPadStatus.
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if (m_local_player->pid != m_current_golfer)
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/* if (m_local_player->pid != m_current_golfer)
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return;
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return;
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sf::Packet packet;
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sf::Packet packet;
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packet << MessageID::PadHostData;
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packet << MessageID::PadHostData;
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if (pad_num < 0)
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if (pad_num < 0)
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{
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{
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for (size_t i = 0; i < m_pad_map.size(); i++)
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for (size_t i = 0; i < m_pad_map.size(); i++)
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{
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{
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if (m_pad_map[i] <= 0)
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if (m_pad_map[i] <= 0)
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continue;
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continue;
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while (!m_first_pad_status_received[i])
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while (!m_first_pad_status_received[i])
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{
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{
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if (!m_is_running.IsSet())
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if (!m_is_running.IsSet())
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return;
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return;
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||||||
m_first_pad_status_received_event.Wait();
|
m_first_pad_status_received_event.Wait();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t i = 0; i < m_pad_map.size(); i++)
|
for (size_t i = 0; i < m_pad_map.size(); i++)
|
||||||
{
|
{
|
||||||
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
|
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const GCPadStatus& pad_status = m_last_pad_status[i];
|
const GCPadStatus& pad_status = m_last_pad_status[i];
|
||||||
m_pad_buffer[i].Push(pad_status);
|
m_pad_buffer[i].Push(pad_status);
|
||||||
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
|
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_pad_map[pad_num] != 0)
|
else if (m_pad_map[pad_num] != 0)
|
||||||
{
|
{
|
||||||
while (!m_first_pad_status_received[pad_num])
|
while (!m_first_pad_status_received[pad_num])
|
||||||
{
|
{
|
||||||
if (!m_is_running.IsSet())
|
if (!m_is_running.IsSet())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_first_pad_status_received_event.Wait();
|
m_first_pad_status_received_event.Wait();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_pad_buffer[pad_num].Size() == 0)
|
if (m_pad_buffer[pad_num].Size() == 0)
|
||||||
{
|
{
|
||||||
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
|
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
|
||||||
m_pad_buffer[pad_num].Push(pad_status);
|
m_pad_buffer[pad_num].Push(pad_status);
|
||||||
AddPadStateToPacket(pad_num, pad_status, packet);
|
AddPadStateToPacket(pad_num, pad_status, packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SendAsync(std::move(packet));
|
SendAsync(std::move(packet));*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetPlayClient::InvokeStop()
|
void NetPlayClient::InvokeStop()
|
||||||
|
@ -2957,6 +3040,12 @@ void NetPlay_RegisterEvents()
|
||||||
event_type_sync_time_for_ext_event =
|
event_type_sync_time_for_ext_event =
|
||||||
core_timing.RegisterEvent("NetPlaySyncEvent", NetPlaySyncEvent);
|
core_timing.RegisterEvent("NetPlaySyncEvent", NetPlaySyncEvent);
|
||||||
}
|
}
|
||||||
|
void OnFrameEnd()
|
||||||
|
{
|
||||||
|
std::lock_guard lk(crit_netplay_client);
|
||||||
|
netplay_client->OnFrameEnd();
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace NetPlay
|
} // namespace NetPlay
|
||||||
|
|
||||||
// stuff hacked into dolphin
|
// stuff hacked into dolphin
|
||||||
|
|
|
@ -43,6 +43,8 @@ struct SerializedWiimoteState;
|
||||||
|
|
||||||
namespace NetPlay
|
namespace NetPlay
|
||||||
{
|
{
|
||||||
|
constexpr size_t rollback_frames_supported = 10;
|
||||||
|
|
||||||
class NetPlayUI
|
class NetPlayUI
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -184,6 +186,8 @@ public:
|
||||||
|
|
||||||
static SyncIdentifier GetSDCardIdentifier();
|
static SyncIdentifier GetSDCardIdentifier();
|
||||||
|
|
||||||
|
void OnFrameEnd();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
struct AsyncQueueEntry
|
struct AsyncQueueEntry
|
||||||
{
|
{
|
||||||
|
@ -357,6 +361,9 @@ private:
|
||||||
std::unique_ptr<IOS::HLE::FS::FileSystem> m_wii_sync_fs;
|
std::unique_ptr<IOS::HLE::FS::FileSystem> m_wii_sync_fs;
|
||||||
std::vector<u64> m_wii_sync_titles;
|
std::vector<u64> m_wii_sync_titles;
|
||||||
std::string m_wii_sync_redirect_folder;
|
std::string m_wii_sync_redirect_folder;
|
||||||
|
|
||||||
|
std::vector<std::vector<GCPadStatus>> inputs;
|
||||||
|
int delay = 2;
|
||||||
};
|
};
|
||||||
|
|
||||||
void NetPlay_Enable(NetPlayClient* const np);
|
void NetPlay_Enable(NetPlayClient* const np);
|
||||||
|
@ -365,4 +372,6 @@ bool NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry
|
||||||
unsigned int NetPlay_GetLocalWiimoteForSlot(unsigned int slot);
|
unsigned int NetPlay_GetLocalWiimoteForSlot(unsigned int slot);
|
||||||
|
|
||||||
void NetPlay_RegisterEvents();
|
void NetPlay_RegisterEvents();
|
||||||
|
void OnFrameEnd();
|
||||||
|
|
||||||
} // namespace NetPlay
|
} // namespace NetPlay
|
||||||
|
|
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue