Added input tracking and variable delay for Rollback

This commit is contained in:
Sage King 2022-08-10 17:22:26 -06:00 committed by Nayla Hanegan
parent 95f2300174
commit ef34d8fe0f
No known key found for this signature in database
GPG key ID: 3075216CED0DB01D
3 changed files with 1783 additions and 153 deletions

View file

@ -713,9 +713,24 @@ void NetPlayClient::OnPadData(sf::Packet& packet)
pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
}
{
std::lock_guard lock(crit_netplay_client);
inputs.at(map).push_back(pad);
}
if (m_pad_buffer.at(map).Size() == 0)
{
m_pad_buffer.at(map).Push(pad);
}
else
{
m_pad_buffer.at(map).Pop();
m_pad_buffer.at(map).Push(pad);
}
// Trusting server for good map value (>=0 && <4)
// add to pad buffer
m_pad_buffer.at(map).Push(pad);
/* m_pad_buffer.at(map).Push(pad);*/
m_gc_pad_event.Set();
}
}
@ -959,6 +974,11 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
m_net_settings.is_hosting = m_local_player->IsHost();
}
inputs.clear();
for (int i = 0; i < m_players.size(); i++)
inputs.push_back(std::vector<GCPadStatus>{});
m_dialog->OnMsgStartGame();
}
@ -1065,17 +1085,17 @@ void NetPlayClient::OnDesyncDetected(sf::Packet& packet)
packet >> pid_to_blame;
packet >> frame;
std::string player = "??";
std::lock_guard lkp(m_crit.players);
{
const auto it = m_players.find(pid_to_blame);
if (it != m_players.end())
player = it->second.name;
}
//std::string player = "??";
//std::lock_guard lkp(m_crit.players);
//{
// const auto it = m_players.find(pid_to_blame);
// if (it != m_players.end())
// player = it->second.name;
//}
INFO_LOG_FMT(NETPLAY, "Player {} ({}) desynced!", player, pid_to_blame);
//INFO_LOG_FMT(NETPLAY, "Player {} ({}) desynced!", player, pid_to_blame);
m_dialog->OnDesync(frame, player);
//m_dialog->OnDesync(frame, player);
}
void NetPlayClient::OnSyncSaveData(sf::Packet& packet)
@ -1599,6 +1619,23 @@ void NetPlayClient::OnGameDigestAbort()
m_dialog->AbortGameDigest();
}
void NetPlayClient::OnFrameEnd()
{
sf::Packet packet;
packet << MessageID::PadData;
bool send_packet = false;
const int num_local_pads = NumLocalPads();
for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
{
// inputs for local players are acquired here
send_packet = PollLocalPad(local_pad, packet) || send_packet;
}
if (send_packet)
SendAsync(std::move(packet));
}
void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
{
Common::ENet::SendPacket(m_server, packet, channel_id);
@ -2071,6 +2108,23 @@ void NetPlayClient::OnConnectFailed(Common::TraversalConnectFailedReason reason)
// called from ---CPU--- thread
bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatus* pad_status)
{
if (m_pad_buffer.at(pad_nb).Size() == 0)
{
if (inputs.at(pad_nb).size() > delay)
{
auto delayed_input = inputs.at(pad_nb).rbegin();
std::advance(delayed_input, delay);
m_pad_buffer.at(pad_nb).Push(*(delayed_input));
}
else
{
m_pad_buffer.at(pad_nb).Push(GCPadStatus{});
}
}
// This is where the inputs get used, every other use of m_pad_buffer for rollback
// is making sure this call always has a pad status.
m_pad_buffer[pad_nb].Pop(*pad_status);
// The interface for this is extremely silly.
//
// Imagine a physical device that links three GameCubes together
@ -2099,100 +2153,116 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
// and send it.
// When here when told to so we don't deadlock in certain situations
while (m_wait_on_input)
{
if (!m_is_running.IsSet())
{
return false;
}
// while (m_wait_on_input)
//{
// if (!m_is_running.IsSet())
// {
// return false;
// }
if (m_wait_on_input_received)
{
// Tell the server we've acknowledged the message
sf::Packet spac;
spac << MessageID::GolfPrepare;
Send(spac);
// if (m_wait_on_input_received)
// {
// // Tell the server we've acknowledged the message
// sf::Packet spac;
// spac << MessageID::GolfPrepare;
// Send(spac);
m_wait_on_input_received = false;
}
// m_wait_on_input_received = false;
// }
m_wait_on_input_event.Wait();
}
// m_wait_on_input_event.Wait();
//}
if (IsFirstInGamePad(pad_nb) && batching)
{
sf::Packet packet;
packet << MessageID::PadData;
// if (IsFirstInGamePad(pad_nb) && batching)
//{
// sf::Packet packet;
// packet << MessageID::PadData;
bool send_packet = false;
const int num_local_pads = NumLocalPads();
for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
{
send_packet = PollLocalPad(local_pad, packet) || send_packet;
}
// bool send_packet = false;
// const int num_local_pads = NumLocalPads();
// for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
// {
// send_packet = PollLocalPad(local_pad, packet) || send_packet;
// }
if (send_packet)
SendAsync(std::move(packet));
// if (send_packet)
// SendAsync(std::move(packet));
if (m_host_input_authority)
SendPadHostPoll(-1);
}
// if (m_host_input_authority)
// SendPadHostPoll(-1);
//}
if (!batching)
{
const int local_pad = InGamePadToLocalPad(pad_nb);
if (local_pad < 4)
{
sf::Packet packet;
packet << MessageID::PadData;
if (PollLocalPad(local_pad, packet))
SendAsync(std::move(packet));
}
// if (!batching)
//{
// const int local_pad = InGamePadToLocalPad(pad_nb);
// if (local_pad < 4)
// {
// sf::Packet packet;
// packet << MessageID::PadData;
// if (PollLocalPad(local_pad, packet))
// SendAsync(std::move(packet));
// }
if (m_host_input_authority)
SendPadHostPoll(pad_nb);
}
// if (m_host_input_authority)
// SendPadHostPoll(pad_nb);
//}
if (m_host_input_authority)
{
if (m_local_player->pid != m_current_golfer)
{
// CoreTiming acts funny and causes what looks like frame skip if
// we toggle the emulation speed too quickly, so to prevent this
// we wait until the buffer has been over for at least 1 second.
// if (m_host_input_authority)
//{
// if (m_local_player->pid != m_current_golfer)
// {
// // CoreTiming acts funny and causes what looks like frame skip if
// // we toggle the emulation speed too quickly, so to prevent this
// // we wait until the buffer has been over for at least 1 second.
const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
if (!buffer_over_target)
m_buffer_under_target_last = std::chrono::steady_clock::now();
// const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
// if (!buffer_over_target)
// m_buffer_under_target_last = std::chrono::steady_clock::now();
std::chrono::duration<double> time_diff =
std::chrono::steady_clock::now() - m_buffer_under_target_last;
if (time_diff.count() >= 1.0 || !buffer_over_target)
{
// run fast if the buffer is overfilled, otherwise run normal speed
Config::SetCurrent(Config::MAIN_EMULATION_SPEED, buffer_over_target ? 0.0f : 1.0f);
}
}
else
{
// Set normal speed when we're the host, otherwise it can get stuck at unlimited
Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
}
}
// std::chrono::duration<double> time_diff =
// std::chrono::steady_clock::now() - m_buffer_under_target_last;
// if (time_diff.count() >= 1.0 || !buffer_over_target)
// {
// // run fast if the buffer is overfilled, otherwise run normal speed
// Config::SetCurrent(Config::MAIN_EMULATION_SPEED, buffer_over_target ? 0.0f : 1.0f);
// }
// }
// else
// {
// // Set normal speed when we're the host, otherwise it can get stuck at unlimited
// Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
// }
//}
// Now, we either use the data pushed earlier, or wait for the
// other clients to send it to us
while (m_pad_buffer[pad_nb].Size() == 0)
{
if (!m_is_running.IsSet())
{
return false;
}
// while (m_pad_buffer[pad_nb].Size() == 0)
//{
// if (!m_is_running.IsSet())
// {
// return false;
// }
m_gc_pad_event.Wait();
}
// m_gc_pad_event.Wait();
//}
m_pad_buffer[pad_nb].Pop(*pad_status);
// for (auto& input_vector1 : inputs)
//{
// for (auto& input_vector2 : inputs)
// {
// while (std::llabs(static_cast<long long>(input_vector1.size()) -
// static_cast<long long>(input_vector2.size())) >
// static_cast<long long>(rollback_frames_supported + delay))
// {
// if (!m_is_running.IsSet())
// {
// return false;
// }
// m_gc_pad_event.Wait();
// }
// }
//}
auto& movie = Core::System::GetInstance().GetMovie();
if (movie.IsRecordingInput())
@ -2272,35 +2342,48 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
pad_status = Pad::GetStatus(local_pad);
}
if (m_host_input_authority)
inputs.at(ingame_pad).push_back(pad_status);
if (m_pad_buffer.at(ingame_pad).Size() == 0)
{
if (m_local_player->pid != m_current_golfer)
{
// add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
else
{
// set locally
m_last_pad_status[ingame_pad] = pad_status;
m_first_pad_status_received[ingame_pad] = true;
}
m_pad_buffer.at(ingame_pad).Push(pad_status);
}
else
{
// adjust the buffer either up or down
// inserting multiple padstates or dropping states
while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
{
// add to buffer
m_pad_buffer[ingame_pad].Push(pad_status);
// add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
m_pad_buffer.at(ingame_pad).Pop();
m_pad_buffer.at(ingame_pad).Push(pad_status);
}
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
// if (m_host_input_authority)
//{
// if (m_local_player->pid != m_current_golfer)
// {
// // add to packet
// AddPadStateToPacket(ingame_pad, pad_status, packet);
// data_added = true;
// }
// else
// {
// // set locally
// m_last_pad_status[ingame_pad] = pad_status;
// m_first_pad_status_received[ingame_pad] = true;
// }
// }
// else
//{
// // adjust the buffer either up or down
// // inserting multiple padstates or dropping states
// while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
// {
// // add to buffer
// m_pad_buffer[ingame_pad].Push(pad_status);
// // add to packet
// AddPadStateToPacket(ingame_pad, pad_status, packet);
// data_added = true;
// }
//}
return data_added;
}
@ -2341,57 +2424,57 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
// Additionally, we wait until some actual pad data has been received before buffering and sending
// it, otherwise controllers get calibrated wrongly with the default values of GCPadStatus.
if (m_local_player->pid != m_current_golfer)
return;
/* if (m_local_player->pid != m_current_golfer)
return;
sf::Packet packet;
packet << MessageID::PadHostData;
sf::Packet packet;
packet << MessageID::PadHostData;
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] <= 0)
continue;
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] <= 0)
continue;
while (!m_first_pad_status_received[i])
{
if (!m_is_running.IsSet())
return;
while (!m_first_pad_status_received[i])
{
if (!m_is_running.IsSet())
return;
m_first_pad_status_received_event.Wait();
}
}
m_first_pad_status_received_event.Wait();
}
}
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
continue;
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
continue;
const GCPadStatus& pad_status = m_last_pad_status[i];
m_pad_buffer[i].Push(pad_status);
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
}
}
else if (m_pad_map[pad_num] != 0)
{
while (!m_first_pad_status_received[pad_num])
{
if (!m_is_running.IsSet())
return;
const GCPadStatus& pad_status = m_last_pad_status[i];
m_pad_buffer[i].Push(pad_status);
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
}
}
else if (m_pad_map[pad_num] != 0)
{
while (!m_first_pad_status_received[pad_num])
{
if (!m_is_running.IsSet())
return;
m_first_pad_status_received_event.Wait();
}
m_first_pad_status_received_event.Wait();
}
if (m_pad_buffer[pad_num].Size() == 0)
{
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
m_pad_buffer[pad_num].Push(pad_status);
AddPadStateToPacket(pad_num, pad_status, packet);
}
}
if (m_pad_buffer[pad_num].Size() == 0)
{
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
m_pad_buffer[pad_num].Push(pad_status);
AddPadStateToPacket(pad_num, pad_status, packet);
}
}
SendAsync(std::move(packet));
SendAsync(std::move(packet));*/
}
void NetPlayClient::InvokeStop()
@ -2957,6 +3040,12 @@ void NetPlay_RegisterEvents()
event_type_sync_time_for_ext_event =
core_timing.RegisterEvent("NetPlaySyncEvent", NetPlaySyncEvent);
}
void OnFrameEnd()
{
std::lock_guard lk(crit_netplay_client);
netplay_client->OnFrameEnd();
}
} // namespace NetPlay
// stuff hacked into dolphin

View file

@ -43,6 +43,8 @@ struct SerializedWiimoteState;
namespace NetPlay
{
constexpr size_t rollback_frames_supported = 10;
class NetPlayUI
{
public:
@ -184,6 +186,8 @@ public:
static SyncIdentifier GetSDCardIdentifier();
void OnFrameEnd();
protected:
struct AsyncQueueEntry
{
@ -357,6 +361,9 @@ private:
std::unique_ptr<IOS::HLE::FS::FileSystem> m_wii_sync_fs;
std::vector<u64> m_wii_sync_titles;
std::string m_wii_sync_redirect_folder;
std::vector<std::vector<GCPadStatus>> inputs;
int delay = 2;
};
void NetPlay_Enable(NetPlayClient* const np);
@ -365,4 +372,6 @@ bool NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry
unsigned int NetPlay_GetLocalWiimoteForSlot(unsigned int slot);
void NetPlay_RegisterEvents();
void OnFrameEnd();
} // namespace NetPlay

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