mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-09 09:39:13 +00:00
Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects. Now, the Core is literally the only project with tab/space mismatches (on a large scale).
This commit is contained in:
parent
a44fb7bdd0
commit
ef85b9af45
314 changed files with 533 additions and 531 deletions
|
@ -12,7 +12,7 @@
|
|||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// Official Git repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <d3dx9.h>
|
||||
|
@ -43,7 +43,7 @@ bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecode
|
|||
{
|
||||
LPD3DXBUFFER shaderBuffer = NULL;
|
||||
LPD3DXBUFFER errorBuffer = NULL;
|
||||
HRESULT hr = PD3DXCompileShader(code, len, 0, 0, "main", D3D::VertexShaderVersionString(),
|
||||
HRESULT hr = PD3DXCompileShader(code, len, 0, 0, "main", D3D::VertexShaderVersionString(),
|
||||
0, &shaderBuffer, &errorBuffer, 0);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue