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NetPlay: Sync power button event
This fixes the deadlock on shutdown when Wii Remotes are in use.
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7 changed files with 44 additions and 0 deletions
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@ -46,6 +46,7 @@ public:
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnHostInputAuthorityChanged(bool enabled) override;
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void OnDesync(u32 frame, const std::string& player) override;
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