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Move most backend functionality to VideoCommon
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182 changed files with 8334 additions and 15917 deletions
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@ -10,6 +10,9 @@
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class GLContext;
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// Texture which we use to not disturb the other bindings.
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constexpr GLenum GL_MUTABLE_TEXTURE_INDEX = GL_TEXTURE10;
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namespace GLUtil
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{
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GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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