Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-22 16:46:12 +00:00
parent 36bf2fedf6
commit f0596fee55
16 changed files with 492 additions and 411 deletions

View file

@ -78,6 +78,7 @@ void Config::Load()
iniFile.Get("Hacks", "EFBToTextureDisable", &bEBFToTextureDisable, 0);
iniFile.Get("Hacks", "EBFToTextureDisableHotKey", &bEBFToTextureDisableHotKey, 0);
iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0);
iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0);
}
@ -112,6 +113,7 @@ void Config::Save()
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable);
iniFile.Set("Hacks", "EBFToTextureDisableHotKey", &bEBFToTextureDisableHotKey);
iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2);