temp add all new files in one go

This commit is contained in:
iwubcode 2023-07-23 13:27:33 -05:00
commit f065459cf2
3 changed files with 216 additions and 20 deletions

View file

@ -93,6 +93,7 @@ add_library(common
IOFile.h
JitRegister.cpp
JitRegister.h
JsonUtil.cpp
JsonUtil.h
JsonUtil.cpp
Lazy.h

View file

@ -670,17 +670,21 @@
<ClInclude Include="VideoCommon\AbstractShader.h" />
<ClInclude Include="VideoCommon\AbstractStagingTexture.h" />
<ClInclude Include="VideoCommon\AbstractTexture.h" />
<ClInclude Include="VideoCommon\Assets\AssetListener.h" />
<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetCache.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLoader.h" />
<ClInclude Include="VideoCommon\Assets\CustomResourceManager.h" />
<ClInclude Include="VideoCommon\Assets\CustomTextureData.h" />
<ClInclude Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.h" />
<ClInclude Include="VideoCommon\Assets\MaterialAsset.h" />
<ClInclude Include="VideoCommon\Assets\MaterialAssetUtils.h" />
<ClInclude Include="VideoCommon\Assets\MeshAsset.h" />
<ClInclude Include="VideoCommon\Assets\RenderTargetAsset.h" />
<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
<ClInclude Include="VideoCommon\Assets\TextureAssetUtils.h" />
<ClInclude Include="VideoCommon\Assets\TextureSamplerValue.h" />
<ClInclude Include="VideoCommon\Assets\Types.h" />
<ClInclude Include="VideoCommon\Assets\WatchableFilesystemAssetLibrary.h" />
<ClInclude Include="VideoCommon\AsyncRequests.h" />
@ -706,26 +710,63 @@
<ClInclude Include="VideoCommon\FreeLookCamera.h" />
<ClInclude Include="VideoCommon\GeometryShaderGen.h" />
<ClInclude Include="VideoCommon\GeometryShaderManager.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\AssetDisplay.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\CameraChoiceControl.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MaterialControl.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MaterialGenerateWindow.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MeshControl.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MeshExtractWindow.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MeshImportWindow.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\MiscControls.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\RenderTargetControl.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\ShaderControl.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\TagSelectionWindow.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Controls\TextureControl.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorAssetSource.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorBackend.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorEvents.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorFilter.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorMain.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorState.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\EditorTypes.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Panels\ActiveTargetsPanel.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Panels\AssetBrowserPanel.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\Panels\PropertiesPanel.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\GpuSkinningDataDumper.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\GpuSkinningDataUtils.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\MaterialGeneration.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\RenderTargetGeneration.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\SceneDumper.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\SceneUtils.h" />
<ClInclude Include="VideoCommon\GraphicsModEditor\ShaderGeneration.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsMod.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAsset.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModFeature.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModGroup.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModHashPolicy.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsModTag.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsTarget.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Config\GraphicsTargetGroup.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Constants.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomMeshAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomPipelineAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ModifyLight.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\MoveAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\RelativeCameraAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomPipeline.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\TransformAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CameraManager.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModBackend.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModHash.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModGroup.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModRuntimeBackend.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Types.h" />
<ClInclude Include="VideoCommon\GXPipelineTypes.h" />
<ClInclude Include="VideoCommon\HiresTextures.h" />
<ClInclude Include="VideoCommon\ImageWrite.h" />
@ -748,7 +789,17 @@
<ClInclude Include="VideoCommon\PostProcessing.h" />
<ClInclude Include="VideoCommon\Present.h" />
<ClInclude Include="VideoCommon\RenderState.h" />
<ClInclude Include="VideoCommon\Resources\CustomResourceManager.h" />
<ClInclude Include="VideoCommon\Resources\MaterialResource.h" />
<ClInclude Include="VideoCommon\Resources\MeshResource.h" />
<ClInclude Include="VideoCommon\Resources\RenderTargetResource.h" />
<ClInclude Include="VideoCommon\Resources\Resource.h" />
<ClInclude Include="VideoCommon\Resources\ShaderResource.h" />
<ClInclude Include="VideoCommon\Resources\TextureAndSamplerResource.h" />
<ClInclude Include="VideoCommon\Resources\TextureDataResource.h" />
<ClInclude Include="VideoCommon\Resources\TexturePool.h" />
<ClInclude Include="VideoCommon\ShaderCache.h" />
<ClInclude Include="VideoCommon\ShaderCacheUtils.h" />
<ClInclude Include="VideoCommon\ShaderGenCommon.h" />
<ClInclude Include="VideoCommon\Spirv.h" />
<ClInclude Include="VideoCommon\Statistics.h" />
@ -1332,15 +1383,18 @@
<ClCompile Include="VideoCommon\AbstractStagingTexture.cpp" />
<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetCache.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetLoader.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomResourceManager.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
<ClCompile Include="VideoCommon\Assets\MaterialAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\MaterialAssetUtils.cpp" />
<ClCompile Include="VideoCommon\Assets\MeshAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\RenderTargetAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\TextureAssetUtils.cpp" />
<ClCompile Include="VideoCommon\Assets\TextureSamplerValue.cpp" />
<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
<ClCompile Include="VideoCommon\BoundingBox.cpp" />
@ -1360,22 +1414,56 @@
<ClCompile Include="VideoCommon\FreeLookCamera.cpp" />
<ClCompile Include="VideoCommon\GeometryShaderGen.cpp" />
<ClCompile Include="VideoCommon\GeometryShaderManager.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\AssetDisplay.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\CameraChoiceControl.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MaterialControl.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MaterialGenerateWindow.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MeshControl.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MeshExtractWindow.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MeshImportWindow.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\MiscControls.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\RenderTargetControl.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\ShaderControl.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\TagSelectionWindow.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Controls\TextureControl.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\EditorAssetSource.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\EditorBackend.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\EditorFilter.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\EditorMain.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\EditorState.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Panels\ActiveTargetsPanel.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Panels\AssetBrowserPanel.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\Panels\PropertiesPanel.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\GpuSkinningDataDumper.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\GpuSkinningDataUtils.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\MaterialGeneration.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\RenderTargetGeneration.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\SceneDumper.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\SceneUtils.cpp" />
<ClCompile Include="VideoCommon\GraphicsModEditor\ShaderGeneration.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsMod.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModAsset.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModFeature.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModGroup.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModHashPolicy.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsModTag.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsTarget.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Config\GraphicsTargetGroup.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomMeshAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\CustomPipelineAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ModifyLight.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\MoveAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\RelativeCameraAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomPipeline.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomShaderCache.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\TransformAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CameraManager.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModBackend.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModHash.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModRuntimeBackend.cpp" />
<ClCompile Include="VideoCommon\HiresTextures.cpp" />
<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
@ -1393,7 +1481,17 @@
<ClCompile Include="VideoCommon\PostProcessing.cpp" />
<ClCompile Include="VideoCommon\Present.cpp" />
<ClCompile Include="VideoCommon\RenderState.cpp" />
<ClCompile Include="VideoCommon\Resources\CustomResourceManager.cpp" />
<ClCompile Include="VideoCommon\Resources\MaterialResource.cpp" />
<ClCompile Include="VideoCommon\Resources\MeshResource.cpp" />
<ClCompile Include="VideoCommon\Resources\RenderTargetResource.cpp" />
<ClCompile Include="VideoCommon\Resources\Resource.cpp" />
<ClCompile Include="VideoCommon\Resources\ShaderResource.cpp" />
<ClCompile Include="VideoCommon\Resources\TextureAndSamplerResource.cpp" />
<ClCompile Include="VideoCommon\Resources\TextureDataResource.cpp" />
<ClCompile Include="VideoCommon\Resources\TexturePool.cpp" />
<ClCompile Include="VideoCommon\ShaderCache.cpp" />
<ClCompile Include="VideoCommon\ShaderCacheUtils.cpp" />
<ClCompile Include="VideoCommon\ShaderGenCommon.cpp" />
<ClCompile Include="VideoCommon\Spirv.cpp" />
<ClCompile Include="VideoCommon\Statistics.cpp" />

View file

@ -8,27 +8,34 @@ add_library(videocommon
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
Assets/AssetListener.h
Assets/CustomAsset.cpp
Assets/CustomAsset.h
Assets/CustomAssetCache.cpp
Assets/CustomAssetCache.h
Assets/CustomAssetLibrary.h
Assets/CustomAssetLoader.cpp
Assets/CustomAssetLoader.h
Assets/CustomResourceManager.cpp
Assets/CustomResourceManager.h
Assets/CustomTextureData.cpp
Assets/CustomTextureData.h
Assets/DirectFilesystemAssetLibrary.cpp
Assets/DirectFilesystemAssetLibrary.h
Assets/MaterialAsset.cpp
Assets/MaterialAsset.h
Assets/MaterialAssetUtils.cpp
Assets/MaterialAssetUtils.h
Assets/MeshAsset.cpp
Assets/MeshAsset.h
Assets/RenderTargetAsset.cpp
Assets/RenderTargetAsset.h
Assets/ShaderAsset.cpp
Assets/ShaderAsset.h
Assets/TextureAsset.cpp
Assets/TextureAsset.h
Assets/TextureAssetUtils.cpp
Assets/TextureAssetUtils.h
Assets/TextureSamplerValue.cpp
Assets/TextureSamplerValue.h
Assets/Types.h
Assets/WatchableFilesystemAssetLibrary.h
AsyncRequests.cpp
@ -71,41 +78,111 @@ add_library(videocommon
GeometryShaderGen.h
GeometryShaderManager.cpp
GeometryShaderManager.h
GraphicsModEditor/Controls/AssetDisplay.cpp
GraphicsModEditor/Controls/AssetDisplay.h
GraphicsModEditor/Controls/CameraChoiceControl.cpp
GraphicsModEditor/Controls/CameraChoiceControl.h
GraphicsModEditor/Controls/MaterialControl.cpp
GraphicsModEditor/Controls/MaterialControl.h
GraphicsModEditor/Controls/MaterialGenerateWindow.cpp
GraphicsModEditor/Controls/MaterialGenerateWindow.h
GraphicsModEditor/Controls/MeshControl.cpp
GraphicsModEditor/Controls/MeshControl.h
GraphicsModEditor/Controls/MeshExtractWindow.cpp
GraphicsModEditor/Controls/MeshExtractWindow.h
GraphicsModEditor/Controls/MeshImportWindow.cpp
GraphicsModEditor/Controls/MeshImportWindow.h
GraphicsModEditor/Controls/MiscControls.cpp
GraphicsModEditor/Controls/MiscControls.h
GraphicsModEditor/Controls/RenderTargetControl.cpp
GraphicsModEditor/Controls/RenderTargetControl.h
GraphicsModEditor/Controls/ShaderControl.cpp
GraphicsModEditor/Controls/ShaderControl.h
GraphicsModEditor/Controls/TagSelectionWindow.cpp
GraphicsModEditor/Controls/TagSelectionWindow.h
GraphicsModEditor/Controls/TextureControl.cpp
GraphicsModEditor/Controls/TextureControl.h
GraphicsModEditor/EditorAssetSource.cpp
GraphicsModEditor/EditorAssetSource.h
GraphicsModEditor/EditorBackend.cpp
GraphicsModEditor/EditorBackend.h
GraphicsModEditor/EditorEvents.h
GraphicsModEditor/EditorFilter.cpp
GraphicsModEditor/EditorFilter.h
GraphicsModEditor/EditorMain.cpp
GraphicsModEditor/EditorMain.h
GraphicsModEditor/EditorState.cpp
GraphicsModEditor/EditorState.h
GraphicsModEditor/EditorTypes.h
GraphicsModEditor/GpuSkinningDataDumper.cpp
GraphicsModEditor/GpuSkinningDataDumper.h
GraphicsModEditor/GpuSkinningDataUtils.cpp
GraphicsModEditor/GpuSkinningDataUtils.h
GraphicsModEditor/MaterialGeneration.cpp
GraphicsModEditor/MaterialGeneration.h
GraphicsModEditor/Panels/ActiveTargetsPanel.cpp
GraphicsModEditor/Panels/ActiveTargetsPanel.h
GraphicsModEditor/Panels/AssetBrowserPanel.cpp
GraphicsModEditor/Panels/AssetBrowserPanel.h
GraphicsModEditor/Panels/PropertiesPanel.cpp
GraphicsModEditor/Panels/PropertiesPanel.h
GraphicsModEditor/RenderTargetGeneration.cpp
GraphicsModEditor/RenderTargetGeneration.h
GraphicsModEditor/SceneDumper.cpp
GraphicsModEditor/SceneDumper.h
GraphicsModEditor/SceneUtils.cpp
GraphicsModEditor/SceneUtils.h
GraphicsModEditor/ShaderGeneration.cpp
GraphicsModEditor/ShaderGeneration.h
GraphicsModSystem/Config/GraphicsMod.cpp
GraphicsModSystem/Config/GraphicsMod.h
GraphicsModSystem/Config/GraphicsModAction.cpp
GraphicsModSystem/Config/GraphicsModAction.h
GraphicsModSystem/Config/GraphicsModAsset.cpp
GraphicsModSystem/Config/GraphicsModAsset.h
GraphicsModSystem/Config/GraphicsModFeature.cpp
GraphicsModSystem/Config/GraphicsModFeature.h
GraphicsModSystem/Config/GraphicsModGroup.cpp
GraphicsModSystem/Config/GraphicsModGroup.h
GraphicsModSystem/Config/GraphicsModHashPolicy.cpp
GraphicsModSystem/Config/GraphicsModHashPolicy.h
GraphicsModSystem/Config/GraphicsModTag.cpp
GraphicsModSystem/Config/GraphicsModTag.h
GraphicsModSystem/Config/GraphicsTarget.cpp
GraphicsModSystem/Config/GraphicsTarget.h
GraphicsModSystem/Config/GraphicsTargetGroup.cpp
GraphicsModSystem/Config/GraphicsTargetGroup.h
GraphicsModSystem/Constants.h
GraphicsModSystem/Runtime/Actions/CustomMeshAction.cpp
GraphicsModSystem/Runtime/Actions/CustomMeshAction.h
GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp
GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h
GraphicsModSystem/Runtime/Actions/ModifyLight.cpp
GraphicsModSystem/Runtime/Actions/ModifyLight.h
GraphicsModSystem/Runtime/Actions/MoveAction.cpp
GraphicsModSystem/Runtime/Actions/MoveAction.h
GraphicsModSystem/Runtime/Actions/PrintAction.cpp
GraphicsModSystem/Runtime/Actions/PrintAction.h
GraphicsModSystem/Runtime/Actions/RelativeCameraAction.cpp
GraphicsModSystem/Runtime/Actions/RelativeCameraAction.h
GraphicsModSystem/Runtime/Actions/ScaleAction.cpp
GraphicsModSystem/Runtime/Actions/ScaleAction.h
GraphicsModSystem/Runtime/Actions/SkipAction.cpp
GraphicsModSystem/Runtime/Actions/SkipAction.h
GraphicsModSystem/Runtime/CustomPipeline.cpp
GraphicsModSystem/Runtime/CustomPipeline.h
GraphicsModSystem/Runtime/CustomShaderCache.cpp
GraphicsModSystem/Runtime/CustomShaderCache.h
GraphicsModSystem/Runtime/Actions/TransformAction.cpp
GraphicsModSystem/Runtime/Actions/TransformAction.h
GraphicsModSystem/Runtime/CameraManager.cpp
GraphicsModSystem/Runtime/CameraManager.h
GraphicsModSystem/Runtime/FBInfo.cpp
GraphicsModSystem/Runtime/FBInfo.h
GraphicsModSystem/Runtime/GraphicsModAction.h
GraphicsModSystem/Runtime/GraphicsModActionData.h
GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp
GraphicsModSystem/Runtime/GraphicsModActionFactory.h
GraphicsModSystem/Runtime/GraphicsModBackend.cpp
GraphicsModSystem/Runtime/GraphicsModBackend.h
GraphicsModSystem/Runtime/GraphicsModHash.cpp
GraphicsModSystem/Runtime/GraphicsModHash.h
GraphicsModSystem/Runtime/GraphicsModManager.cpp
GraphicsModSystem/Runtime/GraphicsModManager.h
GraphicsModSystem/Runtime/GraphicsModRuntimeBackend.cpp
GraphicsModSystem/Runtime/GraphicsModRuntimeBackend.h
HiresTextures.cpp
HiresTextures.h
IndexGenerator.cpp
@ -143,8 +220,28 @@ add_library(videocommon
Present.h
RenderState.cpp
RenderState.h
Resources/CustomResourceManager.cpp
Resources/CustomResourceManager.h
Resources/MaterialResource.cpp
Resources/MaterialResource.h
Resources/MeshResource.cpp
Resources/MeshResource.h
Resources/RenderTargetResource.cpp
Resources/RenderTargetResource.h
Resources/Resource.cpp
Resources/Resource.h
Resources/ShaderResource.cpp
Resources/ShaderResource.h
Resources/TextureAndSamplerResource.cpp
Resources/TextureAndSamplerResource.h
Resources/TextureDataResource.cpp
Resources/TextureDataResource.h
Resources/TexturePool.cpp
Resources/TexturePool.h
ShaderCache.cpp
ShaderCache.h
ShaderCacheUtils.cpp
ShaderCacheUtils.h
ShaderGenCommon.cpp
ShaderGenCommon.h
Spirv.cpp