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Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
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parent
08f28b5351
commit
f0aa9b3751
56 changed files with 320 additions and 320 deletions
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@ -46,7 +46,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string&
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}
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else
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{
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DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
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INFO_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
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}
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bool shader_errors = !Result;
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@ -70,7 +70,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string&
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}
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else
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{
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DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
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INFO_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
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}
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shader_errors |= !Result;
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