mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-01 07:52:37 +00:00
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8351177738
commit
f0c5cc76a9
19 changed files with 1687 additions and 112 deletions
|
@ -23,12 +23,17 @@
|
|||
#include "PixelShaderCache.h"
|
||||
#include "TextureCache.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "TextureEncoder.h"
|
||||
#include "PSTextureEncoder.h"
|
||||
#include "HW/Memmap.h"
|
||||
#include "VideoConfig.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
#define MAX_COPY_BUFFERS 25
|
||||
ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = {};
|
||||
static TextureEncoder* g_encoder = NULL;
|
||||
const size_t MAX_COPY_BUFFERS = 25;
|
||||
ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 };
|
||||
|
||||
TextureCache::TCacheEntry::~TCacheEntry()
|
||||
{
|
||||
|
@ -92,48 +97,70 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
|
|||
return entry;
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
|
||||
unsigned int cbufid, const float colmat[], const EFBRectangle &source_rect,
|
||||
bool bIsIntensityFmt, u32 copyfmt)
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
|
||||
unsigned int srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat)
|
||||
{
|
||||
g_renderer->ResetAPIState();
|
||||
// stretch picture with increased internal resolution
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
// set transformation
|
||||
if (NULL == efbcopycbuf[cbufid])
|
||||
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = colmat;
|
||||
HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
|
||||
CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
|
||||
}
|
||||
D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
|
||||
g_renderer->ResetAPIState();
|
||||
|
||||
const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(source_rect);
|
||||
// TODO: try targetSource.asRECT();
|
||||
const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
|
||||
// stretch picture with increased internal resolution
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
// Use linear filtering if (bScaleByHalf), use point filtering otherwise
|
||||
if (bScaleByHalf)
|
||||
D3D::SetLinearCopySampler();
|
||||
else
|
||||
D3D::SetPointCopySampler();
|
||||
// set transformation
|
||||
if (NULL == efbcopycbuf[cbufid])
|
||||
{
|
||||
const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
data.pSysMem = colmat;
|
||||
HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
|
||||
CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
|
||||
}
|
||||
D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
|
||||
const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
|
||||
// TODO: try targetSource.asRECT();
|
||||
const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
|
||||
|
||||
D3D::drawShadedTexQuad(
|
||||
(bFromZBuffer) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
|
||||
&sourcerect, Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(),
|
||||
(bFromZBuffer) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
|
||||
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
|
||||
// Use linear filtering if (bScaleByHalf), use point filtering otherwise
|
||||
if (scaleByHalf)
|
||||
D3D::SetLinearCopySampler();
|
||||
else
|
||||
D3D::SetPointCopySampler();
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
|
||||
D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
|
||||
|
||||
// Create texture copy
|
||||
D3D::drawShadedTexQuad(
|
||||
(srcFormat == PIXELFMT_Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
|
||||
&sourcerect, Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(),
|
||||
(srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
|
||||
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
|
||||
|
||||
g_renderer->RestoreAPIState();
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
if (!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
u8* dst = Memory::GetPointer(dstAddr);
|
||||
size_t encodeSize = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
hash = GetHash64(dst, encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache,
|
||||
// do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(dstAddr, hash))
|
||||
return;
|
||||
}
|
||||
|
||||
TextureCache::MakeRangeDynamic(dstAddr, encodeSize);
|
||||
}
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
|
||||
|
@ -146,12 +173,19 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
|
|||
|
||||
TextureCache::TextureCache()
|
||||
{
|
||||
// FIXME: Is it safe here?
|
||||
g_encoder = new PSTextureEncoder;
|
||||
g_encoder->Init();
|
||||
}
|
||||
|
||||
TextureCache::~TextureCache()
|
||||
{
|
||||
for (unsigned int k = 0; k < MAX_COPY_BUFFERS; ++k)
|
||||
SAFE_RELEASE(efbcopycbuf[k]);
|
||||
|
||||
g_encoder->Shutdown();
|
||||
delete g_encoder;
|
||||
g_encoder = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue