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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
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19 changed files with 1687 additions and 112 deletions
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@ -81,7 +81,7 @@ void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_D3D11;
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g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
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g_Config.backend_info.bSupportsEFBToRAM = false;
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g_Config.backend_info.bSupportsEFBToRAM = true;
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g_Config.backend_info.bSupportsRealXFB = false;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bAllowSignedBytes = true;
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