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Remove vertex streaming hack.
NV has buffer_storage, AMD has pinned memory. Both are better than that hack which shouldn't ever have been introduced in the first place.
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6 changed files with 4 additions and 41 deletions
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@ -20,11 +20,10 @@ namespace OGL
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enum StreamType {
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MAP_AND_ORPHAN = (1 << 1),
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MAP_AND_SYNC = (1 << 2),
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MAP_AND_RISK = (1 << 3),
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PINNED_MEMORY = (1 << 4),
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BUFFERSUBDATA = (1 << 5),
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BUFFERDATA = (1 << 6),
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BUFFERSTORAGE = (1 << 7),
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PINNED_MEMORY = (1 << 3),
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BUFFERSUBDATA = (1 << 4),
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BUFFERDATA = (1 << 5),
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BUFFERSTORAGE = (1 << 6),
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};
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class StreamBuffer {
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