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Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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130 changed files with 195 additions and 199 deletions
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@ -37,14 +37,14 @@ public:
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class CameraControllerInput : public CameraController
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{
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public:
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Common::Vec2 GetFieldOfViewMultiplier() const final override;
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Common::Vec2 GetFieldOfViewMultiplier() const final;
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void DoState(PointerWrap& p) override;
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bool IsDirty() const final override { return m_dirty; }
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void SetClean() final override { m_dirty = false; }
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bool IsDirty() const final { return m_dirty; }
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void SetClean() final { m_dirty = false; }
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bool SupportsInput() const final override { return true; }
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bool SupportsInput() const final { return true; }
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virtual void MoveVertical(float amt) = 0;
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virtual void MoveHorizontal(float amt) = 0;
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