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Remove EmuWindow.
All it did was raise complexity.
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5a66ded081
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14 changed files with 32 additions and 284 deletions
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@ -56,7 +56,6 @@
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#endif
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#ifdef _WIN32
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#include "VideoCommon/EmuWindow.h"
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#endif
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#if defined _WIN32 || defined HAVE_LIBAV
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#include "VideoCommon/AVIDump.h"
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@ -1461,7 +1460,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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if (!bLastFrameDumped)
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{
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#ifdef _WIN32
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bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
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bAVIDumping = AVIDump::Start((HWND)((cInterfaceWGL*)GLInterface)->m_window_handle, w, h);
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#else
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bAVIDumping = AVIDump::Start(w, h);
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#endif
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@ -80,7 +80,6 @@ Make AA apply instantly during gameplay if possible
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#ifdef _WIN32
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#include "Common/IniFile.h"
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#include "VideoCommon/EmuWindow.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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