diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index fbba9fc12f..1a9af2f232 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -1697,7 +1697,7 @@ bool Renderer::UseVertexDepthRange() const return false; // We need a full depth range if a ztexture is used. - if (bpmem.ztex2.type != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest) + if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest) return true; // If an inverted depth range is unsupported, we also need to check if the range is inverted.