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Start/Stop Audio Dump During Emulation
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2 changed files with 31 additions and 15 deletions
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@ -21,4 +21,6 @@ namespace AudioCommon
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SendAIBuffer(short* samples, unsigned int num_samples);
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void StartAudioDump();
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void StopAudioDump();
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}
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