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DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 40 additions and 89 deletions
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@ -94,7 +94,7 @@ public:
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virtual ~NativeVertexFormat() {}
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virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0;
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virtual void SetupVertexPointers() const = 0;
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virtual void SetupVertexPointers() = 0;
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virtual void EnableComponents(u32 components) {}
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int GetVertexStride() const { return vertex_stride; }
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