mirror of
https://github.com/dolphin-emu/dolphin.git
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IOS/KBD: Replace Windows implementation with SDL
This commit is contained in:
parent
58f6eb887c
commit
f3c73a7572
1 changed files with 7 additions and 181 deletions
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@ -7,14 +7,10 @@
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#include <mutex>
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#include <mutex>
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#include <utility>
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#include <utility>
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#ifdef _WIN32
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#ifdef HAVE_SDL3
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#include <windows.h>
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#elif defined(HAVE_SDL3)
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_keyboard.h>
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#endif
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#ifdef HAVE_SDL3
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// Will be overridden by Dolphin's SDL InputBackend
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// Will be overridden by Dolphin's SDL InputBackend
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u32 Common::KeyboardContext::s_sdl_init_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_init_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_update_event_type(-1);
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u32 Common::KeyboardContext::s_sdl_update_event_type(-1);
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@ -25,171 +21,11 @@ u32 Common::KeyboardContext::s_sdl_quit_event_type(-1);
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namespace
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namespace
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{
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{
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// Crazy ugly
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#ifdef _WIN32
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constexpr std::size_t KEYBOARD_STATE_SIZE = 256;
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constexpr std::array<u8, KEYBOARD_STATE_SIZE> VK_HID_QWERTY{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x2A, // Backspace
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0x2B, // Tab
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0x00, 0x00,
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0x00, // Clear
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0x28, // Return
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0x00, 0x00,
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0x00, // Shift
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0x00, // Control
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0x00, // ALT
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0x48, // Pause
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0x39, // Capital
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x29, // Escape
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0x00, 0x00, 0x00, 0x00,
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0x2C, // Space
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0x4B, // Prior
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0x4E, // Next
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0x4D, // End
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0x4A, // Home
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0x50, // Left
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0x52, // Up
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0x4F, // Right
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0x51, // Down
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0x00, 0x00, 0x00,
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0x46, // Print screen
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0x49, // Insert
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0x4C, // Delete
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0x00,
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// 0 -> 9
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0x27, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00,
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// A -> Z
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0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13,
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0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Numpad 0 -> 9
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0x62, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
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0x55, // Multiply
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0x57, // Add
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0x00, // Separator
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0x56, // Subtract
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0x63, // Decimal
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0x54, // Divide
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// F1 -> F12
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0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
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// F13 -> F24
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x53, // Numlock
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0x47, // Scroll lock
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Modifier keys
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x33, // ';'
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0x2E, // Plus
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0x36, // Comma
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0x2D, // Minus
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0x37, // Period
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0x38, // '/'
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0x35, // '~'
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x2F, // '['
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0x32, // '\'
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0x30, // ']'
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0x34, // '''
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0x00, //
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0x00, // Nothing interesting past this point.
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};
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constexpr std::array<u8, KEYBOARD_STATE_SIZE> VK_HID_AZERTY{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x2A, // Backspace
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0x2B, // Tab
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0x00, 0x00,
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0x00, // Clear
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0x28, // Return
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0x00, 0x00,
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0x00, // Shift
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0x00, // Control
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0x00, // ALT
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0x48, // Pause
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0x39, // Capital
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x29, // Escape
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0x00, 0x00, 0x00, 0x00,
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0x2C, // Space
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0x4B, // Prior
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0x4E, // Next
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0x4D, // End
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0x4A, // Home
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0x50, // Left
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0x52, // Up
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0x4F, // Right
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0x51, // Down
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0x00, 0x00, 0x00,
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0x46, // Print screen
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0x49, // Insert
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0x4C, // Delete
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0x00,
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// 0 -> 9
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0x27, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00,
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// A -> Z
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0x14, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x33, 0x11, 0x12, 0x13,
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0x04, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1D, 0x1B, 0x1C, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Numpad 0 -> 9
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0x62, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
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0x55, // Multiply
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0x57, // Add
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0x00, // Separator
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0x56, // Substract
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0x63, // Decimal
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0x54, // Divide
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// F1 -> F12
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0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
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// F13 -> F24
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x53, // Numlock
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0x47, // Scroll lock
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// Modifier keys
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x30, // '$'
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0x2E, // Plus
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0x10, // Comma
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0x00, // Minus
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0x36, // Period
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0x37, // '/'
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0x34, // ' '
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x2D, // ')'
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0x32, // '\'
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0x2F, // '^'
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0x00, // ' '
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0x38, // '!'
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0x00, // Nothing interesting past this point.
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};
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u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
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{
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switch (keyboard_layout)
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{
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case Common::KBD_LAYOUT_AZERTY:
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return VK_HID_AZERTY[virtual_key];
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case Common::KBD_LAYOUT_QWERTY:
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default:
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return VK_HID_QWERTY[virtual_key];
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}
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}
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#else
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u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
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u8 MapVirtualKeyToHID(u8 virtual_key, int keyboard_layout)
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{
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{
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// SDL3 keyboard state uses scan codes already based on HID usage id
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// SDL3 keyboard state uses scan codes already based on HID usage id
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return virtual_key;
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return virtual_key;
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}
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}
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#endif
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std::weak_ptr<Common::KeyboardContext> s_keyboard_context;
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std::weak_ptr<Common::KeyboardContext> s_keyboard_context;
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std::mutex s_keyboard_context_mutex;
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std::mutex s_keyboard_context_mutex;
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@ -216,7 +52,7 @@ KeyboardContext::~KeyboardContext()
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void KeyboardContext::Init()
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void KeyboardContext::Init()
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{
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{
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#if !defined(_WIN32) && defined(HAVE_SDL3)
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#ifdef HAVE_SDL3
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SDL_Event event{s_sdl_init_event_type};
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SDL_Event event{s_sdl_init_event_type};
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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m_keyboard_state = SDL_GetKeyboardState(nullptr);
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m_keyboard_state = SDL_GetKeyboardState(nullptr);
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void KeyboardContext::Quit()
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void KeyboardContext::Quit()
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{
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{
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m_is_ready = false;
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m_is_ready = false;
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#if !defined(_WIN32) && defined(HAVE_SDL3)
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#ifdef HAVE_SDL3
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SDL_Event event{s_sdl_quit_event_type};
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SDL_Event event{s_sdl_quit_event_type};
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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#endif
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#endif
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s_handler_state = state;
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s_handler_state = state;
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if (s_keyboard_context.expired())
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if (s_keyboard_context.expired())
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return;
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return;
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#if !defined(_WIN32) && defined(HAVE_SDL3)
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#ifdef HAVE_SDL3
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SDL_Event event{s_sdl_update_event_type};
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SDL_Event event{s_sdl_update_event_type};
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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#endif
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#endif
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@ -291,9 +127,7 @@ HIDPressedState KeyboardContext::GetPressedState(int keyboard_layout) const
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bool KeyboardContext::IsVirtualKeyPressed(int virtual_key) const
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bool KeyboardContext::IsVirtualKeyPressed(int virtual_key) const
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{
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{
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#ifdef _WIN32
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#ifdef HAVE_SDL3
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return (GetAsyncKeyState(virtual_key) & 0x8000) != 0;
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#elif defined(HAVE_SDL3)
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if (virtual_key >= SDL_SCANCODE_COUNT)
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if (virtual_key >= SDL_SCANCODE_COUNT)
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return false;
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return false;
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return m_keyboard_state[virtual_key];
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return m_keyboard_state[virtual_key];
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using VkHidPair = std::pair<int, u8>;
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using VkHidPair = std::pair<int, u8>;
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// References:
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// References:
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// https://learn.microsoft.com/windows/win32/inputdev/virtual-key-codes
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// https://wiki.libsdl.org/SDL3/SDL_Scancode
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// https://wiki.libsdl.org/SDL3/SDL_Scancode
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// https://www.usb.org/document-library/device-class-definition-hid-111
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// https://www.usb.org/document-library/device-class-definition-hid-111
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//
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//
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// Bit 6 - RIGHT ALT
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// Bit 6 - RIGHT ALT
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// Bit 7 - RIGHT GUI
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// Bit 7 - RIGHT GUI
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static const std::vector<VkHidPair> MODIFIERS_MAP{
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static const std::vector<VkHidPair> MODIFIERS_MAP{
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#ifdef _WIN32
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#ifdef HAVE_SDL3
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{VK_LCONTROL, 0x01}, {VK_LSHIFT, 0x02}, {VK_LMENU, 0x04},
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{VK_LWIN, 0x08}, {VK_RCONTROL, 0x10}, {VK_RSHIFT, 0x20},
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{VK_RMENU, 0x40}, {VK_RWIN, 0x80}
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#elif defined(HAVE_SDL3)
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{SDL_SCANCODE_LCTRL, 0x01}, {SDL_SCANCODE_LSHIFT, 0x02}, {SDL_SCANCODE_LALT, 0x04},
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{SDL_SCANCODE_LCTRL, 0x01}, {SDL_SCANCODE_LSHIFT, 0x02}, {SDL_SCANCODE_LALT, 0x04},
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{SDL_SCANCODE_LGUI, 0x08}, {SDL_SCANCODE_RCTRL, 0x10}, {SDL_SCANCODE_RSHIFT, 0x20},
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{SDL_SCANCODE_LGUI, 0x08}, {SDL_SCANCODE_RCTRL, 0x10}, {SDL_SCANCODE_RSHIFT, 0x20},
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{SDL_SCANCODE_RALT, 0x40}, {SDL_SCANCODE_RGUI, 0x80}
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{SDL_SCANCODE_RALT, 0x40}, {SDL_SCANCODE_RGUI, 0x80}
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HIDPressedKeys pressed_keys{};
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HIDPressedKeys pressed_keys{};
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auto it = pressed_keys.begin();
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auto it = pressed_keys.begin();
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#ifdef _WIN32
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#ifdef HAVE_SDL3
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const std::size_t begin = 0;
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const std::size_t end = KEYBOARD_STATE_SIZE;
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#elif defined(HAVE_SDL3)
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const std::size_t begin = SDL_SCANCODE_A;
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const std::size_t begin = SDL_SCANCODE_A;
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const std::size_t end = SDL_SCANCODE_LCTRL;
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const std::size_t end = SDL_SCANCODE_LCTRL;
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#else
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#else
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