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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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33 changed files with 1220 additions and 12 deletions
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@ -4,8 +4,11 @@
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#pragma once
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace Null
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@ -25,4 +28,25 @@ public:
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size_t buffer_size) override;
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};
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class NullStagingTexture final : public AbstractStagingTexture
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{
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public:
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explicit NullStagingTexture(StagingTextureType type, const TextureConfig& config);
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~NullStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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private:
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std::vector<u8> m_texture_buf;
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};
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} // namespace Null
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