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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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33 changed files with 1220 additions and 12 deletions
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@ -17,6 +17,8 @@ public:
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static void Shutdown();
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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