FramebufferManagerBase: Get rid of explicit delete and new

This commit is contained in:
Lioncash 2015-12-21 14:11:01 -05:00
parent 9039cc5860
commit f448c6e291
6 changed files with 37 additions and 38 deletions

View file

@ -3,15 +3,17 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <memory>
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"
FramebufferManagerBase *g_framebuffer_manager;
XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
std::unique_ptr<XFBSourceBase> FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
std::array<const XFBSourceBase*, FramebufferManagerBase::MAX_VIRTUAL_XFB> FramebufferManagerBase::m_overlappingXFBArray;
unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
@ -20,21 +22,16 @@ unsigned int FramebufferManagerBase::m_EFBLayers = 1;
FramebufferManagerBase::FramebufferManagerBase()
{
m_realXFBSource = nullptr;
// can't hurt
memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray));
// Can't hurt
m_overlappingXFBArray.fill(nullptr);
}
FramebufferManagerBase::~FramebufferManagerBase()
{
for (VirtualXFB& vxfb : m_virtualXFBList)
{
delete vxfb.xfbSource;
}
// Necessary, as these are static members
// (they really shouldn't be and should be refactored at some point).
m_virtualXFBList.clear();
delete m_realXFBSource;
m_realXFBSource.reset();
}
const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP)
@ -54,10 +51,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
// recreate if needed
if (m_realXFBSource && (m_realXFBSource->texWidth != fbWidth || m_realXFBSource->texHeight != fbHeight))
{
delete m_realXFBSource;
m_realXFBSource = nullptr;
}
m_realXFBSource.reset();
if (!m_realXFBSource && g_framebuffer_manager)
m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1);
@ -83,7 +77,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
// Decode YUYV data from GameCube RAM
m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
m_overlappingXFBArray[0] = m_realXFBSource;
m_overlappingXFBArray[0] = m_realXFBSource.get();
return &m_overlappingXFBArray[0];
}
@ -109,7 +103,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbA
if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
{
m_overlappingXFBArray[xfbCount] = vxfb->xfbSource;
m_overlappingXFBArray[xfbCount] = vxfb->xfbSource.get();
++xfbCount;
}
}
@ -163,10 +157,7 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbH
// recreate if needed
if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
{
delete vxfb->xfbSource;
vxfb->xfbSource = nullptr;
}
vxfb->xfbSource.reset();
if (!vxfb->xfbSource)
{