mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 12:19:12 +00:00
DSPHLE: report games that use unimplemented AX features
Not including GC DPL2 mixing here since it's easy to find games that use it.
This commit is contained in:
parent
627832355e
commit
f45bb89e97
4 changed files with 11 additions and 1 deletions
|
@ -133,7 +133,7 @@ void DolphinAnalytics::ReportGameStart()
|
|||
}
|
||||
|
||||
// Keep in sync with enum class GameQuirk definition.
|
||||
constexpr std::array<const char*, 19> GAME_QUIRKS_NAMES{
|
||||
constexpr std::array<const char*, 21> GAME_QUIRKS_NAMES{
|
||||
"icache-matters",
|
||||
"directly-reads-wiimote-input",
|
||||
"uses-DVDLowStopLaser",
|
||||
|
@ -153,6 +153,8 @@ constexpr std::array<const char*, 19> GAME_QUIRKS_NAMES{
|
|||
"uses-unknown-xf-command",
|
||||
"uses-maybe-invalid-cp-command",
|
||||
"uses-cp-perf-command",
|
||||
"uses-unimplemented-ax-command",
|
||||
"uses-ax-initial-time-delay",
|
||||
};
|
||||
static_assert(GAME_QUIRKS_NAMES.size() == static_cast<u32>(GameQuirk::COUNT),
|
||||
"Game quirks names and enum definition are out of sync.");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue