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GeometryShaderGen: Rename ApiType to api_type
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2 changed files with 30 additions and 29 deletions
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@ -23,7 +23,7 @@ struct geometry_shader_uid_data
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using GeometryShaderUid = ShaderUid<geometry_shader_uid_data>;
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data);
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
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void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
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