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Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 361 additions and 333 deletions
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@ -539,16 +539,14 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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s_beginFieldArgs.field = field;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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Common::AtomicStoreRelease(s_swapRequested, TRUE);
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void Video_EndField()
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{
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if (s_PluginInitialized)
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{
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Common::AtomicStoreRelease(s_swapRequested, TRUE);
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}
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}
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static struct
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