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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
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13 changed files with 51 additions and 36 deletions
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@ -45,6 +45,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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@ -31,7 +31,10 @@ private:
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{
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {}
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override
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{
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}
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override
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{
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