mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-05 09:05:54 +00:00
VideoCommon: add structure for the texture value for materials, this value contains details on how to get the sampler (either pulled from the asset or using a game texture), as well as details about the camera if the texture is a render target
This commit is contained in:
parent
0be46683b9
commit
f510cc3169
2 changed files with 105 additions and 0 deletions
71
Source/Core/VideoCommon/Assets/TextureSamplerValue.cpp
Normal file
71
Source/Core/VideoCommon/Assets/TextureSamplerValue.cpp
Normal file
|
@ -0,0 +1,71 @@
|
|||
// Copyright 2024 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "VideoCommon/Assets/TextureSamplerValue.h"
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "Common/EnumUtils.h"
|
||||
#include "Common/JsonUtil.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::optional<TextureSamplerValue::SamplerOrigin>
|
||||
ReadSamplerOriginFromJSON(const picojson::object& json)
|
||||
{
|
||||
auto sampler_origin = ReadStringFromJson(json, "sampler_origin").value_or("");
|
||||
Common::ToLower(&sampler_origin);
|
||||
|
||||
if (sampler_origin == "asset")
|
||||
{
|
||||
return TextureSamplerValue::SamplerOrigin::Asset;
|
||||
}
|
||||
else if (sampler_origin == "texture_hash")
|
||||
{
|
||||
return TextureSamplerValue::SamplerOrigin::TextureHash;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
} // namespace
|
||||
std::string TextureSamplerValue::ToString(SamplerOrigin sampler_origin)
|
||||
{
|
||||
if (sampler_origin == SamplerOrigin::Asset)
|
||||
return "asset";
|
||||
|
||||
return "texture_hash";
|
||||
}
|
||||
|
||||
bool TextureSamplerValue::FromJson(const picojson::object& json, TextureSamplerValue* data)
|
||||
{
|
||||
data->asset = ReadStringFromJson(json, "asset").value_or("");
|
||||
data->texture_hash = ReadStringFromJson(json, "texture_hash").value_or("");
|
||||
data->sampler_origin =
|
||||
ReadSamplerOriginFromJSON(json).value_or(TextureSamplerValue::SamplerOrigin::Asset);
|
||||
|
||||
// Render targets
|
||||
data->is_render_target = ReadBoolFromJson(json, "is_render_target").value_or(false);
|
||||
data->camera_originating_draw_call =
|
||||
GraphicsModSystem::DrawCallID{ReadNumericFromJson<u64>(json, "camera_draw_call").value_or(0)};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureSamplerValue::ToJson(picojson::object* obj, const TextureSamplerValue& data)
|
||||
{
|
||||
if (!obj) [[unlikely]]
|
||||
return;
|
||||
|
||||
obj->emplace("asset", data.asset);
|
||||
obj->emplace("texture_hash", data.texture_hash);
|
||||
obj->emplace("sampler_origin", ToString(data.sampler_origin));
|
||||
obj->emplace("is_render_target", data.is_render_target);
|
||||
|
||||
const auto camera_draw_call = static_cast<double>(
|
||||
Common::ToUnderlying<GraphicsModSystem::DrawCallID>(data.camera_originating_draw_call));
|
||||
obj->emplace("camera_draw_call", camera_draw_call);
|
||||
}
|
||||
} // namespace VideoCommon
|
34
Source/Core/VideoCommon/Assets/TextureSamplerValue.h
Normal file
34
Source/Core/VideoCommon/Assets/TextureSamplerValue.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
// Copyright 2024 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <picojson.h>
|
||||
|
||||
#include "VideoCommon/Assets/CustomAssetLibrary.h"
|
||||
#include "VideoCommon/GraphicsModSystem/Types.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
struct TextureSamplerValue
|
||||
{
|
||||
CustomAssetLibrary::AssetID asset;
|
||||
|
||||
enum class SamplerOrigin
|
||||
{
|
||||
Asset,
|
||||
TextureHash
|
||||
};
|
||||
static std::string ToString(SamplerOrigin sampler_origin);
|
||||
SamplerOrigin sampler_origin = SamplerOrigin::Asset;
|
||||
std::string texture_hash;
|
||||
|
||||
bool is_render_target = false;
|
||||
GraphicsModSystem::DrawCallID camera_originating_draw_call;
|
||||
|
||||
static bool FromJson(const picojson::object& json, TextureSamplerValue* data);
|
||||
static void ToJson(picojson::object* obj, const TextureSamplerValue& data);
|
||||
};
|
||||
} // namespace VideoCommon
|
Loading…
Add table
Add a link
Reference in a new issue