Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.

The local ini is not revision-specific because it would require renaming
everything.  Meh.
This commit is contained in:
comex 2013-09-23 02:39:14 -04:00
commit f57ff0a569
25 changed files with 134 additions and 93 deletions

View file

@ -242,10 +242,9 @@ void wxCheatsWindow::OnEvent_Close(wxCloseEvent& ev)
void wxCheatsWindow::UpdateGUI()
{
// load code
m_gameini_default_path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + Core::g_CoreStartupParameter.GetUniqueID() + ".ini";
m_gameini_default.Load(m_gameini_default_path);
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + Core::g_CoreStartupParameter.GetUniqueID() + ".ini";
m_gameini_local.Load(m_gameini_local_path, true);
m_gameini_default = Core::g_CoreStartupParameter.LoadDefaultGameIni();
m_gameini_local = Core::g_CoreStartupParameter.LoadLocalGameIni();
m_gameini_local_path = Core::g_CoreStartupParameter.m_strGameIniLocal;
Load_ARCodes();
Load_GeckoCodes();
@ -286,7 +285,7 @@ void wxCheatsWindow::Load_ARCodes()
void wxCheatsWindow::Load_GeckoCodes()
{
m_geckocode_panel->LoadCodes(m_gameini_local, Core::g_CoreStartupParameter.GetUniqueID(), true);
m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, Core::g_CoreStartupParameter.GetUniqueID(), true);
}
void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& WXUNUSED (event))