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Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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25 changed files with 134 additions and 93 deletions
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@ -20,7 +20,7 @@ public:
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CodeConfigPanel(wxWindow* const parent);
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void LoadCodes(const IniFile& inifile, const std::string& gameid = "", bool checkRunning = false);
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void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "", bool checkRunning = false);
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const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
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protected:
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