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Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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parent
1ed06f1dc4
commit
f57ff0a569
25 changed files with 134 additions and 93 deletions
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@ -110,6 +110,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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// Load game ini
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std::string _iniFilename = OpenISO->GetUniqueID();
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std::string _iniFilenameRevisionSpecific = OpenISO->GetRevisionSpecificUniqueID();
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if (!_iniFilename.length())
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{
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@ -123,9 +124,12 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
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std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
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GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
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GameIniDefault.Load(GameIniFileDefault);
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if (_iniFilenameRevisionSpecific != "")
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GameIniDefault.Load(GameIniFileDefaultRevisionSpecific);
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GameIniLocal.Load(GameIniFileLocal);
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// Setup GUI
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@ -1047,7 +1051,7 @@ void CISOProperties::LoadGameConfig()
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PatchList_Load();
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ActionReplayList_Load();
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m_geckocode_panel->LoadCodes(GameIniLocal, OpenISO->GetUniqueID());
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m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, OpenISO->GetUniqueID());
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}
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void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox)
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