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https://github.com/dolphin-emu/dolphin.git
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pull in 03c57192491178b329bda001c9fb8d8ba8a28c59
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parent
12ed6cc816
commit
f61f2ab219
3 changed files with 190 additions and 148 deletions
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@ -116,7 +116,8 @@ std::string ConvertConnectCodeForGame(const std::string& input)
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return connectCode;
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}
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CEXISlippi::CEXISlippi(Core::System& system, const std::string current_file_name) : IEXIDevice(system)
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CEXISlippi::CEXISlippi(Core::System& system, const std::string current_file_name)
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: IEXIDevice(system)
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{
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INFO_LOG_FMT(SLIPPI, "EXI SLIPPI Constructor called.");
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@ -2453,6 +2454,11 @@ void CEXISlippi::prepareOnlineMatchState()
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// Add the match struct block to output
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m_read_queue.insert(m_read_queue.end(), onlineMatchBlock.begin(), onlineMatchBlock.end());
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// Add match id to output
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std::string matchId = recentMmResult.id;
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matchId.resize(51);
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m_read_queue.insert(m_read_queue.end(), matchId.begin(), matchId.end());
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}
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u16 CEXISlippi::getRandomStage()
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@ -14,10 +14,10 @@
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#include <codecvt>
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#include <locale>
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#include <zlib.h>
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#include <mbedtls/md5.h>
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#include <mbedtls/md.h>
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#include <json.hpp>
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#include <mbedtls/md.h>
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#include <mbedtls/md5.h>
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#include <zlib.h>
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using json = nlohmann::json;
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static size_t curl_receive(char* ptr, size_t size, size_t nmemb, void* rcvBuf)
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@ -35,7 +35,8 @@ static size_t curl_send(char *ptr, size_t size, size_t nmemb, void *userdata)
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{
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std::vector<u8>* buf = (std::vector<u8>*)userdata;
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INFO_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Sending data. Size: {}, Nmemb: {}. Buffer length: {}", size, nmemb, buf->size());
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INFO_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Sending data. Size: {}, Nmemb: {}. Buffer length: {}",
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size, nmemb, buf->size());
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size_t copy_size = size * nmemb;
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if (copy_size > buf->size())
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@ -62,7 +63,8 @@ SlippiGameReporter::SlippiGameReporter(SlippiUser *user, const std::string curre
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curl_easy_setopt(curl_upload, CURLOPT_TIMEOUT_MS, 10000);
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// Set up HTTP Headers
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m_curl_upload_headers = curl_slist_append(m_curl_upload_headers, "Content-Type: application/octet-stream");
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m_curl_upload_headers =
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curl_slist_append(m_curl_upload_headers, "Content-Type: application/octet-stream");
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curl_slist_append(m_curl_upload_headers, "Content-Encoding: gzip");
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curl_slist_append(m_curl_upload_headers, "X-Goog-Content-Length-Range: 0,10000000");
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curl_easy_setopt(curl_upload, CURLOPT_HTTPHEADER, m_curl_upload_headers);
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@ -112,7 +114,8 @@ SlippiGameReporter::~SlippiGameReporter()
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}
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}
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void SlippiGameReporter::PushReplayData(u8 *data, u32 length, std::string action) {
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void SlippiGameReporter::PushReplayData(u8* data, u32 length, std::string action)
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{
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if (action == "create")
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{
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m_replay_write_idx += 1;
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@ -138,7 +141,7 @@ void SlippiGameReporter::StartReport(GameReport report)
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void SlippiGameReporter::StartNewSession()
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{
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game_index = 1;
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// Maybe we could do stuff here? We used to initialize gameIndex but that isn't required anymore
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}
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void SlippiGameReporter::ReportThreadHandler()
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@ -155,14 +158,25 @@ void SlippiGameReporter::ReportThreadHandler()
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// Process all messages
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while (!game_report_queue.empty())
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{
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auto report = game_report_queue.front();
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auto& report = game_report_queue.front();
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report.report_attempts += 1;
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auto isFirstAttempt = report.report_attempts == 1;
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auto isLastAttempt = report.report_attempts >= 5; // Only do five attempts
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auto errorSleepMs = isLastAttempt ? 0 : report.report_attempts * 100;
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// If the thread is shutting down, give up after one attempt
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if (!run_thread && !isFirstAttempt)
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{
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game_report_queue.pop();
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continue;
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}
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auto ranked = SlippiMatchmaking::OnlinePlayMode::RANKED;
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auto user_info = m_user->GetUserInfo();
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WARN_LOG_FMT(SLIPPI_ONLINE, "Checking game report for game {}. Length: {}...", game_index,
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report.duration_frames);
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WARN_LOG_FMT(SLIPPI_ONLINE, "Checking game report for game {}. Length: {}...",
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report.game_index, report.duration_frames);
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// Prepare report
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json request;
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@ -170,9 +184,9 @@ void SlippiGameReporter::ReportThreadHandler()
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request["uid"] = user_info.uid;
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request["playKey"] = user_info.play_key;
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request["mode"] = report.mode;
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request["gameIndex"] = report.mode == ranked ? report.game_index : game_index;
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request["tiebreakIndex"] = report.mode == ranked ? report.tiebreak_index : 0;
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request["gameIndex"] = game_index;
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request["gameIndex"] = report.game_index;
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request["tiebreakIndex"] = report.tiebreak_index;
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request["gameIndex"] = report.game_index;
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request["gameDurationFrames"] = report.duration_frames;
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request["winnerIdx"] = report.winner_idx;
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request["gameEndMethod"] = report.game_end_method;
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@ -197,6 +211,11 @@ void SlippiGameReporter::ReportThreadHandler()
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}
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request["players"] = players;
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// Just pop before request if this is the last attempt
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if (isLastAttempt)
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{
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game_report_queue.pop();
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}
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auto requestString = request.dump();
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@ -209,14 +228,11 @@ void SlippiGameReporter::ReportThreadHandler()
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curl_easy_setopt(m_curl, CURLOPT_WRITEDATA, &resp);
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CURLcode res = curl_easy_perform(m_curl);
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// Increment game index even if this fails, because we don't currently retry
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game_index++;
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if (res != 0)
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{
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Got error executing request. Err code : {}",
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static_cast<u8>(res));
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Common::SleepCurrentThread(0);
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Common::SleepCurrentThread(errorSleepMs);
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continue;
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}
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@ -224,21 +240,38 @@ void SlippiGameReporter::ReportThreadHandler()
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curl_easy_getinfo(m_curl, CURLINFO_RESPONSE_CODE, &responseCode);
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if (responseCode != 200)
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{
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Server responded with non-success status: {}", responseCode);
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Common::SleepCurrentThread(0);
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Server responded with non-success status: {}",
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responseCode);
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Common::SleepCurrentThread(errorSleepMs);
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continue;
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}
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// Grab resp
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// Check if response is valid json
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if (!json::accept(resp))
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{
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ERROR_LOG_FMT(SLIPPI, "[GameReport] Server responded with invalid json: {}", resp);
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Common::SleepCurrentThread(errorSleepMs);
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continue;
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}
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// Parse the response
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auto r = json::parse(resp);
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bool success = r.value("success", false);
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if (!success)
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{
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Report reached server but failed. {}", resp.c_str());
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Common::SleepCurrentThread(0);
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Report reached server but failed. {}",
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resp.c_str());
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Common::SleepCurrentThread(errorSleepMs);
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continue;
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}
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// If this was not the last attempt, pop if we are successful. On the last attempt pop will
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// already have happened
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if (!isLastAttempt)
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{
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game_report_queue.pop();
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}
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std::string uploadUrl = r.value("uploadUrl", "");
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UploadReplay(m_replay_last_completed_idx, uploadUrl);
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@ -298,9 +331,9 @@ int compressToGzip(const char *input, size_t inputSize, char *output, size_t out
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zs.avail_out = (uInt)outputSize;
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zs.next_out = (Bytef*)output;
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// hard to believe they don't have a macro for gzip encoding, "Add 16" is the best thing zlib can do:
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// "Add 16 to windowBits to write a simple gzip header and trailer around the compressed data instead of a zlib
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// wrapper"
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// hard to believe they don't have a macro for gzip encoding, "Add 16" is the best thing zlib can
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// do: "Add 16 to windowBits to write a simple gzip header and trailer around the compressed data
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// instead of a zlib wrapper"
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deflateInit2(&zs, Z_DEFAULT_COMPRESSION, Z_DEFLATED, 15 | 16, 8, Z_DEFAULT_STRATEGY);
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deflate(&zs, Z_FINISH);
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deflateEnd(&zs);
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@ -319,7 +352,8 @@ void SlippiGameReporter::UploadReplay(int idx, std::string url)
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u8* rdbs = reinterpret_cast<u8*>(&raw_data_size);
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// Add header and footer to replay file
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std::vector<u8> header({'{', 'U', 3, 'r', 'a', 'w', '[', '$', 'U', '#', 'l', rdbs[3], rdbs[2], rdbs[1], rdbs[0]});
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std::vector<u8> header(
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{'{', 'U', 3, 'r', 'a', 'w', '[', '$', 'U', '#', 'l', rdbs[3], rdbs[2], rdbs[1], rdbs[0]});
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replay_data.insert(replay_data.begin(), header.begin(), header.end());
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std::vector<u8> footer({'U', 8, 'm', 'e', 't', 'a', 'd', 'a', 't', 'a', '{', '}', '}'});
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replay_data.insert(replay_data.end(), footer.begin(), footer.end());
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reinterpret_cast<char*>(&gzipped_data[0]), gzipped_data.size());
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gzipped_data.resize(res_size);
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INFO_LOG_FMT(SLIPPI_ONLINE, "Pre-compression size: {}. Post compression size: {}", replay_data.size(), res_size);
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INFO_LOG_FMT(SLIPPI_ONLINE, "Pre-compression size: {}. Post compression size: {}",
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replay_data.size(), res_size);
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curl_easy_setopt(m_curl_upload, CURLOPT_URL, url.c_str());
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curl_easy_setopt(m_curl_upload, CURLOPT_READDATA, &gzipped_data);
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if (res != 0)
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{
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Got error uploading replay file. Err code: {}", static_cast<int>(res));
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ERROR_LOG_FMT(SLIPPI_ONLINE, "[GameReport] Got error uploading replay file. Err code: {}",
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static_cast<int>(res));
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}
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}
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@ -3,12 +3,12 @@
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#include <atomic>
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#include <condition_variable> // std::condition_variable
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#include <curl/curl.h>
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#include <map>
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#include <mutex> // std::mutex, std::unique_lock
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#include <queue>
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#include <string>
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#include <thread>
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#include <vector>
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Core/Slippi/SlippiMatchmaking.h"
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#include "Core/Slippi/SlippiUser.h"
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{
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SlippiMatchmaking::OnlinePlayMode mode = SlippiMatchmaking::OnlinePlayMode::UNRANKED;
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std::string match_id;
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int report_attempts = 0;
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u32 duration_frames = 0;
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u32 game_index = 0;
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u32 tiebreak_index = 0;
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CURL* m_curl_upload = nullptr;
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struct curl_slist* m_curl_upload_headers = nullptr;
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u32 game_index = 1;
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std::vector<std::string> m_player_uids;
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SlippiUser* m_user;
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