diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 39bbdc6316..9dfa6cf064 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -318,9 +318,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T // Let's set up attributes if (xfregs.numTexGen.numTexGens < 7) { - for (int i = 0; i < 8; ++i) - if(i < xfregs.numTexGen.numTexGens) - out.Write("VARYIN float3 uv%d_2;\n", i); + for (int i = 0; i < xfregs.numTexGen.numTexGens; ++i) + out.Write("VARYIN float3 uv%d_2;\n", i); out.Write("VARYIN float4 clipPos_2;\n"); if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) { diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index f8adbec049..6d137a376f 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -483,9 +483,8 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ if (xfregs.numTexGen.numTexGens < 7) { - for (unsigned int i = 0; i < 8; ++i) - if(i < xfregs.numTexGen.numTexGens) - out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i); + for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) + out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i); out.Write(" clipPos_2 = o.clipPos;\n"); if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) out.Write(" Normal_2 = o.Normal;\n");