Feature: Emulate Disney Infinity Base

Create, Load and Clear Infinity figures on an emulated base in the UI
This commit is contained in:
Joshua de Reeper 2023-01-25 10:51:02 +13:00
parent 88320f385d
commit f632f94645
18 changed files with 1554 additions and 21 deletions

View file

@ -95,6 +95,7 @@
#include "DolphinQt/GameList/GameList.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/HotkeyScheduler.h"
#include "DolphinQt/InfinityBase/InfinityBaseWindow.h"
#include "DolphinQt/MenuBar.h"
#include "DolphinQt/NKitWarningDialog.h"
#include "DolphinQt/NetPlay/NetPlayBrowser.h"
@ -540,6 +541,7 @@ void MainWindow::ConnectMenuBar()
connect(m_menu_bar, &MenuBar::BrowseNetPlay, this, &MainWindow::ShowNetPlayBrowser);
connect(m_menu_bar, &MenuBar::ShowFIFOPlayer, this, &MainWindow::ShowFIFOPlayer);
connect(m_menu_bar, &MenuBar::ShowSkylanderPortal, this, &MainWindow::ShowSkylanderPortal);
connect(m_menu_bar, &MenuBar::ShowInfinityBase, this, &MainWindow::ShowInfinityBase);
connect(m_menu_bar, &MenuBar::ConnectWiiRemote, this, &MainWindow::OnConnectWiiRemote);
// Movie
@ -1325,7 +1327,7 @@ void MainWindow::ShowSkylanderPortal()
{
if (!m_skylander_window)
{
m_skylander_window = new SkylanderPortalWindow;
m_skylander_window = new SkylanderPortalWindow();
}
m_skylander_window->show();
@ -1333,6 +1335,18 @@ void MainWindow::ShowSkylanderPortal()
m_skylander_window->activateWindow();
}
void MainWindow::ShowInfinityBase()
{
if (!m_infinity_window)
{
m_infinity_window = new InfinityBaseWindow();
}
m_infinity_window->show();
m_infinity_window->raise();
m_infinity_window->activateWindow();
}
void MainWindow::StateLoad()
{
QString path =