mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-26 04:06:32 +00:00
Add Overwrite folder
This commit is contained in:
parent
406a2de980
commit
f636d84302
1639 changed files with 57859 additions and 0 deletions
BIN
Overwrite/Sys/GC/dsp_coef.bin
Normal file
BIN
Overwrite/Sys/GC/dsp_coef.bin
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GC/dsp_rom.bin
Normal file
BIN
Overwrite/Sys/GC/dsp_rom.bin
Normal file
Binary file not shown.
212
Overwrite/Sys/GC/font-licenses.txt
Normal file
212
Overwrite/Sys/GC/font-licenses.txt
Normal file
|
@ -0,0 +1,212 @@
|
|||
The two fonts in this directory (font_western.bin and font_japanese.bin) were
|
||||
generated using gc-font-tool which can be found in the docs/ directory in the
|
||||
dolphin source code.
|
||||
|
||||
Both fonts are based on Droid Sans
|
||||
|
||||
Copyright 2006-2014, Google Corporation
|
||||
Licensed under the Apache License 2.0
|
||||
|
||||
====
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
BIN
Overwrite/Sys/GC/font_ansi.bin
Normal file
BIN
Overwrite/Sys/GC/font_ansi.bin
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GC/font_japanese.bin
Normal file
BIN
Overwrite/Sys/GC/font_japanese.bin
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GC/font_sjis.bin
Normal file
BIN
Overwrite/Sys/GC/font_sjis.bin
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GC/font_western.bin
Normal file
BIN
Overwrite/Sys/GC/font_western.bin
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GameFiles/GALE01/MnExtAll.dat.diff
Normal file
BIN
Overwrite/Sys/GameFiles/GALE01/MnExtAll.dat.diff
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GameFiles/GALE01/MnExtAll.usd.diff
Normal file
BIN
Overwrite/Sys/GameFiles/GALE01/MnExtAll.usd.diff
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GameFiles/GALE01/MnMaAll.dat.diff
Normal file
BIN
Overwrite/Sys/GameFiles/GALE01/MnMaAll.dat.diff
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GameFiles/GALE01/MnMaAll.usd.diff
Normal file
BIN
Overwrite/Sys/GameFiles/GALE01/MnMaAll.usd.diff
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GameFiles/GALE01/SdMenu.dat.diff
Normal file
BIN
Overwrite/Sys/GameFiles/GALE01/SdMenu.dat.diff
Normal file
Binary file not shown.
BIN
Overwrite/Sys/GameFiles/GALE01/SdMenu.usd.diff
Normal file
BIN
Overwrite/Sys/GameFiles/GALE01/SdMenu.usd.diff
Normal file
Binary file not shown.
19
Overwrite/Sys/GameSettings/010.ini
Normal file
19
Overwrite/Sys/GameSettings/010.ini
Normal file
|
@ -0,0 +1,19 @@
|
|||
# 010E01 - Wii Backup Disc v1.31
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId =
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
20
Overwrite/Sys/GameSettings/301.ini
Normal file
20
Overwrite/Sys/GameSettings/301.ini
Normal file
|
@ -0,0 +1,20 @@
|
|||
# 301E01 - GameCube Service Disc
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Certain tests may soft-lock
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
17
Overwrite/Sys/GameSettings/C.ini
Normal file
17
Overwrite/Sys/GameSettings/C.ini
Normal file
|
@ -0,0 +1,17 @@
|
|||
# Cxxxxx All Virtual Console Commodore 64 games
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
|
||||
[Video]
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
[Wii]
|
||||
Widescreen = False
|
21
Overwrite/Sys/GameSettings/D43.ini
Normal file
21
Overwrite/Sys/GameSettings/D43.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# D43E01, D43J01, D43P01, D43U01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs EFB to RAM for the pause menu (background and Link).
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
105
Overwrite/Sys/GameSettings/D43E01.ini
Normal file
105
Overwrite/Sys/GameSettings/D43E01.ini
Normal file
|
@ -0,0 +1,105 @@
|
|||
# D43E01 - Legend of Zelda, The - Ocarina of Time - Master Quest
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Max Hearts
|
||||
02BE1816 00000140
|
||||
$Infinite Hearts
|
||||
02BE1818 00000140
|
||||
$Infinite Magic
|
||||
08BE1821 00000008
|
||||
00BE1890 00000007
|
||||
00BE1822 00000001
|
||||
00BE1824 00000001
|
||||
00BE181B 00000060
|
||||
$Infinite Hover When Moving
|
||||
12132F1A 00000000
|
||||
02CA2AB2 0000000F
|
||||
$Infinite Rupees
|
||||
02BE181C 000003E7
|
||||
$Swords/Shields/boots/tunics
|
||||
02BE1884 00007777
|
||||
$Have Quiver (Adult)
|
||||
00BE1889 00000001
|
||||
$Golden Gauntlets (Adult)
|
||||
00BE188B 000000C0
|
||||
$All Quest Items
|
||||
04BE188C 30FFFFFF
|
||||
$Biggoron's Sword
|
||||
00BE1826 00000001
|
||||
$999 Gold Skulltulas
|
||||
02BE18B8 000003E7
|
||||
$Have Deku Stick
|
||||
00BE185C 00000000
|
||||
$Infinite Deku Sticks
|
||||
00BE1874 00000009
|
||||
$Flaming Deku Stick
|
||||
02CA2A80 000000C4
|
||||
$Have Deku Nuts
|
||||
00BE185D 00000001
|
||||
$Infinite Deku Nuts
|
||||
00BE1875 0000000A
|
||||
$Have Bombs
|
||||
00BE185E 00000002
|
||||
$Infinite Bombs
|
||||
00BE1876 00000009
|
||||
$Have Fairy Slingshot
|
||||
00BE1862 00000006
|
||||
$Infinite Slingshot Ammo
|
||||
00BE187A 00000009
|
||||
$Have Fairy Ocarina (Not Time)
|
||||
00BE1863 00000007
|
||||
$Have Ocarina Of Time (Not Fairy)
|
||||
00BE1863 00000008
|
||||
$Have Bombchu
|
||||
00BE1864 00000009
|
||||
$Infinite Bombchu's
|
||||
00BE187C 00000009
|
||||
$Have Boomerang
|
||||
00BE1868 0000000E
|
||||
$Have Lens Of Truth
|
||||
00BE1869 0000000F
|
||||
$Have Magic Beans
|
||||
00BE186A 00000010
|
||||
$Infinite Magic Beans
|
||||
00BE1882 00000009
|
||||
$Have Fairy Bow
|
||||
00BE185F 00000003
|
||||
$Infinite Arrows
|
||||
00BE1877 00000009
|
||||
$Have Fire Arrow (MP2)
|
||||
00BE1860 00000004
|
||||
$Have Ice Arrow (MP2)
|
||||
00BE1866 0000000C
|
||||
$Light Arrow (MP4)
|
||||
00BE186C 00000012
|
||||
$Have Hookshot (Not Longshot)
|
||||
00BE1865 0000000A
|
||||
$Have Longshot (Not Hookshot)
|
||||
00BE1865 0000000B
|
||||
$Have Megaton Hammer
|
||||
00BE186B 00000011
|
||||
$Have Din's Fire (MP6)
|
||||
00BE1861 00000005
|
||||
$Have Fairie's Wind (MP6)
|
||||
00BE1867 0000000D
|
||||
$Have Nayru's Love (MP12)
|
||||
00BE186D 00000013
|
||||
$Have Empty Bottle 1
|
||||
08BE186E 000000FF
|
||||
00BE188E 00000014
|
||||
$Have Empty Bottle 2
|
||||
08BE186F 000000FF
|
||||
00BE186F 00000014
|
||||
$Have Empty Bottle 3
|
||||
08BE1870 000000FF
|
||||
00BE1870 00000014
|
||||
$Have Empty Bottle 4
|
||||
08BE1871 000000FF
|
||||
00BE1871 00000014
|
12
Overwrite/Sys/GameSettings/D43J01.ini
Normal file
12
Overwrite/Sys/GameSettings/D43J01.ini
Normal file
|
@ -0,0 +1,12 @@
|
|||
# D43J01 - ZELDA OCARINA MULTI PACK
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
$loophack
|
||||
0x806866E4:word:0x60000000
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
20
Overwrite/Sys/GameSettings/D85.ini
Normal file
20
Overwrite/Sys/GameSettings/D85.ini
Normal file
|
@ -0,0 +1,20 @@
|
|||
# D85E01 - Multi Game Demo Disk 12
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Videos run at low FPS
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
26
Overwrite/Sys/GameSettings/DD2.ini
Normal file
26
Overwrite/Sys/GameSettings/DD2.ini
Normal file
|
@ -0,0 +1,26 @@
|
|||
# DD2P41 - Just Dance 2 (Demo)
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 5
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
EFBScale = -1
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Enhancements]
|
||||
MaxAnisotropy = 0
|
||||
ForceFiltering = False
|
28
Overwrite/Sys/GameSettings/DLS.ini
Normal file
28
Overwrite/Sys/GameSettings/DLS.ini
Normal file
|
@ -0,0 +1,28 @@
|
|||
# DLSE64, DLSP64 - Star Wars: Rogue Squadron III: Rebel Strike: Limited Edition Bonus Disc (Demo)
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
MMU = 1
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video]
|
||||
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = False
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
19
Overwrite/Sys/GameSettings/DTL.ini
Normal file
19
Overwrite/Sys/GameSettings/DTL.ini
Normal file
|
@ -0,0 +1,19 @@
|
|||
# DTLX01 - ACTION REPLAY
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
15
Overwrite/Sys/GameSettings/E.ini
Normal file
15
Overwrite/Sys/GameSettings/E.ini
Normal file
|
@ -0,0 +1,15 @@
|
|||
# Exxxxx - All "Virtual Console Arcade" and NeoGeo Virtual Console games
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
|
||||
[Wii]
|
||||
Widescreen = False
|
21
Overwrite/Sys/GameSettings/E52.ini
Normal file
21
Overwrite/Sys/GameSettings/E52.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# E52E08 - 1942
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
24
Overwrite/Sys/GameSettings/E53.ini
Normal file
24
Overwrite/Sys/GameSettings/E53.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E53E08 - BLACK TIGER
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
24
Overwrite/Sys/GameSettings/E54.ini
Normal file
24
Overwrite/Sys/GameSettings/E54.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E54E08 - GHOSTS'N GOBLINS
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
21
Overwrite/Sys/GameSettings/E55.ini
Normal file
21
Overwrite/Sys/GameSettings/E55.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# E55E08 - WoB:COMMANDO
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
21
Overwrite/Sys/GameSettings/E56.ini
Normal file
21
Overwrite/Sys/GameSettings/E56.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# E56E08 - EXED EXES
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
21
Overwrite/Sys/GameSettings/E57.ini
Normal file
21
Overwrite/Sys/GameSettings/E57.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# E57E08 - SONSON
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
21
Overwrite/Sys/GameSettings/E5W.ini
Normal file
21
Overwrite/Sys/GameSettings/E5W.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# E5WE8P - Wonder Boy II
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
23
Overwrite/Sys/GameSettings/E5Z.ini
Normal file
23
Overwrite/Sys/GameSettings/E5Z.ini
Normal file
|
@ -0,0 +1,23 @@
|
|||
# E5ZE8P - Super Hang-On
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Use Opengl, D3D has issues.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
23
Overwrite/Sys/GameSettings/E62.ini
Normal file
23
Overwrite/Sys/GameSettings/E62.ini
Normal file
|
@ -0,0 +1,23 @@
|
|||
# E62E8P - Space Harrier
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Use Opengl, D3D has issues.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
23
Overwrite/Sys/GameSettings/E63.ini
Normal file
23
Overwrite/Sys/GameSettings/E63.ini
Normal file
|
@ -0,0 +1,23 @@
|
|||
# E63E8P - Shinobi
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Use Opengl, D3D has issues.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
21
Overwrite/Sys/GameSettings/E6M.ini
Normal file
21
Overwrite/Sys/GameSettings/E6M.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
# E6ME9B - TECMO BOWL
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
24
Overwrite/Sys/GameSettings/E6N.ini
Normal file
24
Overwrite/Sys/GameSettings/E6N.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E6NE9B - Solomon's Key
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
24
Overwrite/Sys/GameSettings/E6Q.ini
Normal file
24
Overwrite/Sys/GameSettings/E6Q.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E6QE9B - RYGAR
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
23
Overwrite/Sys/GameSettings/E6V.ini
Normal file
23
Overwrite/Sys/GameSettings/E6V.ini
Normal file
|
@ -0,0 +1,23 @@
|
|||
# E6VE8P - Zaxxon
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Use Opengl, D3D has issues.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
23
Overwrite/Sys/GameSettings/E6W.ini
Normal file
23
Overwrite/Sys/GameSettings/E6W.ini
Normal file
|
@ -0,0 +1,23 @@
|
|||
# E6WE8P - Golden Axe
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Use Opengl, D3D has issues.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
23
Overwrite/Sys/GameSettings/E6X.ini
Normal file
23
Overwrite/Sys/GameSettings/E6X.ini
Normal file
|
@ -0,0 +1,23 @@
|
|||
# E6XE8P - Altered Beast
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Use Opengl, D3D has issues.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
24
Overwrite/Sys/GameSettings/E73.ini
Normal file
24
Overwrite/Sys/GameSettings/E73.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E73EAF - Mappy
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
24
Overwrite/Sys/GameSettings/E79.ini
Normal file
24
Overwrite/Sys/GameSettings/E79.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E79EAF - Gaplus
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
24
Overwrite/Sys/GameSettings/E7Z.ini
Normal file
24
Overwrite/Sys/GameSettings/E7Z.ini
Normal file
|
@ -0,0 +1,24 @@
|
|||
# E7ZEAF - The Tower of Druaga
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 0
|
25
Overwrite/Sys/GameSettings/EA2.ini
Normal file
25
Overwrite/Sys/GameSettings/EA2.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA2EJ8, EA2JJ8, EA2PJ8 - Metal Slug 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA3.ini
Normal file
25
Overwrite/Sys/GameSettings/EA3.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA3JJ8 - Galaxy Fight: Universal Warriors
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA4.ini
Normal file
25
Overwrite/Sys/GameSettings/EA4.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA4EJ8, EA4JJ8, EA4PJ8 - Samurai Shodown III
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA5.ini
Normal file
25
Overwrite/Sys/GameSettings/EA5.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA5EJ8, EA5JJ8, EA5PJ8 - Fatal Fury 3: Road to the Final Victory
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA6.ini
Normal file
25
Overwrite/Sys/GameSettings/EA6.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA6EJ8, EA6JJ8 - The King of Fighters '96
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA7.ini
Normal file
25
Overwrite/Sys/GameSettings/EA7.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA7EJ8, EA7JJ8 - Samurai Shodown IV: Amakusa's Revenge
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA8.ini
Normal file
25
Overwrite/Sys/GameSettings/EA8.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA8EJ8, EA8JJ8, EA8MJ8 - Ironclad
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EA9.ini
Normal file
25
Overwrite/Sys/GameSettings/EA9.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EA9EJ8 - Waku Waku 7
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAA.ini
Normal file
25
Overwrite/Sys/GameSettings/EAA.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAAEJ8, EAAJJ8, EAAPJ8 - Fatal Fury
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAB.ini
Normal file
25
Overwrite/Sys/GameSettings/EAB.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EABEJ8, EABJJ8, EABPJ8 - World Heroes
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAC.ini
Normal file
25
Overwrite/Sys/GameSettings/EAC.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EACEJ8, EACJJ8, EACPJ8 - Magician Lord
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAD.ini
Normal file
25
Overwrite/Sys/GameSettings/EAD.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EADEJ8, EADJJ8, EADPJ8 - Art of Fighting
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAE.ini
Normal file
25
Overwrite/Sys/GameSettings/EAE.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAEEJ8, EAEJJ8, EAEPJ8 - Samurai Shodown
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAF.ini
Normal file
25
Overwrite/Sys/GameSettings/EAF.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAFEJ8, EAFJJ8, EAFPJ8 - Blue's Journey
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAG.ini
Normal file
25
Overwrite/Sys/GameSettings/EAG.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAGEJ8, EAGJJ8, EAGPJ8 - The King of Fighters '94
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAH.ini
Normal file
25
Overwrite/Sys/GameSettings/EAH.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAHEJ8, EAHJJ8, EAHPJ8 - Baseball Stars 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAI.ini
Normal file
25
Overwrite/Sys/GameSettings/EAI.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAIEJ8, EAIJJ8, EAIPJ8 - Top Hunter
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAJ.ini
Normal file
25
Overwrite/Sys/GameSettings/EAJ.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAJEJ8, EAJJJ8, EAJPJ8 - Metal Slug
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAK.ini
Normal file
25
Overwrite/Sys/GameSettings/EAK.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAKEJ8, EAKJJ8, EAKPJ8 - Burning Fight
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAL.ini
Normal file
25
Overwrite/Sys/GameSettings/EAL.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EALEJ8, EALJJ8, EALPJ8 - Art Of Fighting 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAM.ini
Normal file
25
Overwrite/Sys/GameSettings/EAM.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAMEJ8, EAMJJ8, EAMPJ8 - Ninja Combat
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAN.ini
Normal file
25
Overwrite/Sys/GameSettings/EAN.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EANEJ8, EANJJ8, EANPJ8 - Fatal Fury 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAO.ini
Normal file
25
Overwrite/Sys/GameSettings/EAO.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAOEJ8, EAOJJ8, EAOPJ8 - King Of The Monsters
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAP.ini
Normal file
25
Overwrite/Sys/GameSettings/EAP.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAPEJ8, EAPJJ8, EAPPJ8 - Ninja Commando
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAQ.ini
Normal file
25
Overwrite/Sys/GameSettings/EAQ.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAQEJ8, EAQJJ8 - World Heroes 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAR.ini
Normal file
25
Overwrite/Sys/GameSettings/EAR.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAREJ8, EARJJ8, EARPJ8 - Neo Turf Masters
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAS.ini
Normal file
25
Overwrite/Sys/GameSettings/EAS.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EASEJ8, EASJJ8, EASPJ8 - Samurai Shodown 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAT.ini
Normal file
25
Overwrite/Sys/GameSettings/EAT.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EATEJ8, EATJJ8 - World Heroes 2 Jet
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAU.ini
Normal file
25
Overwrite/Sys/GameSettings/EAU.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAUJJ8 - Twinkle Star Sprites
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAV.ini
Normal file
25
Overwrite/Sys/GameSettings/EAV.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAVEJ8, EAVJJ8, EAVPJ8 - The King of Fighters '95
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAW.ini
Normal file
25
Overwrite/Sys/GameSettings/EAW.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAWEJ8, EAWJJ8, EAWPJ8 - Fatal Fury Special
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAY.ini
Normal file
25
Overwrite/Sys/GameSettings/EAY.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAYJJ8 - King Of The Monsters 2
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EAZ.ini
Normal file
25
Overwrite/Sys/GameSettings/EAZ.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EAZEJ8, EAZJJ8 - World Heroes Perfect
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB2.ini
Normal file
25
Overwrite/Sys/GameSettings/EB2.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB2EJ8, EB2JJ8 - Real Bout Fatal Fury Special
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB3.ini
Normal file
25
Overwrite/Sys/GameSettings/EB3.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB3JJ8 - Soccer Brawl
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB4.ini
Normal file
25
Overwrite/Sys/GameSettings/EB4.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB4JJ8 - ASO II: Last Guardian
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB5.ini
Normal file
25
Overwrite/Sys/GameSettings/EB5.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB5EJ8, EB5JJ8 - The Last Blade
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB6.ini
Normal file
25
Overwrite/Sys/GameSettings/EB6.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB6EJ8, EB6JJ8, EB6PJ8 - Metal Slug 3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB7.ini
Normal file
25
Overwrite/Sys/GameSettings/EB7.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB7JJ8 - The Super Spy
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB8.ini
Normal file
25
Overwrite/Sys/GameSettings/EB8.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB8EJ8, EB8JJ8 - Shock Troopers
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EB9.ini
Normal file
25
Overwrite/Sys/GameSettings/EB9.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EB9JJ8 - Pulstar
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBA.ini
Normal file
25
Overwrite/Sys/GameSettings/EBA.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBAEJ8, EBAJJ8, EBAPJ8 - Magical Drop II
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBB.ini
Normal file
25
Overwrite/Sys/GameSettings/EBB.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBBEJ8, EBBJJ8 - Fighter's History Dynamite
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBC.ini
Normal file
25
Overwrite/Sys/GameSettings/EBC.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBCJJ8 - Flying Power Disc
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBD.ini
Normal file
25
Overwrite/Sys/GameSettings/EBD.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBDEJ8, EBDJJ8, EBDPJ8 - Magical Drop III
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBE.ini
Normal file
25
Overwrite/Sys/GameSettings/EBE.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBEEJ8, EBEJJ8, EBEPJ8 - Street Slam
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBF.ini
Normal file
25
Overwrite/Sys/GameSettings/EBF.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBFEJ8, EBFJJ8, EBFPJ8 - Spin Master
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBG.ini
Normal file
25
Overwrite/Sys/GameSettings/EBG.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBGEJ8, EBGJJ8, EBGPJ8 - The King of Fighters '97
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBK.ini
Normal file
25
Overwrite/Sys/GameSettings/EBK.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBKJJ8 - Last Resort
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBL.ini
Normal file
25
Overwrite/Sys/GameSettings/EBL.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBLJJ8 - Tsuukai GanGan Koushinkyoku
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBM.ini
Normal file
25
Overwrite/Sys/GameSettings/EBM.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBMJJ8 - Fire Suplex
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBN.ini
Normal file
25
Overwrite/Sys/GameSettings/EBN.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBNJJ8 - Fu'un Mokushiroku: Kakutou Sousei
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBO.ini
Normal file
25
Overwrite/Sys/GameSettings/EBO.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBOJJ8 - Fu'un Super Tag Battle
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBP.ini
Normal file
25
Overwrite/Sys/GameSettings/EBP.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBPJJ8 - League Bowling
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBQ.ini
Normal file
25
Overwrite/Sys/GameSettings/EBQ.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBQE, EBQJJ8 - Ninja Master's
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBR.ini
Normal file
25
Overwrite/Sys/GameSettings/EBR.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBRJJ8 - Joy Joy Kid
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
25
Overwrite/Sys/GameSettings/EBS.ini
Normal file
25
Overwrite/Sys/GameSettings/EBS.ini
Normal file
|
@ -0,0 +1,25 @@
|
|||
# EBSEJ8, EBSJJ8 - The Path of the Warrior: Art of Fighting 3
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
DSPHLE = False
|
||||
|
||||
[DSP]
|
||||
# Values set here will override the Dolphin DSP settings.
|
||||
EnableJIT = True
|
||||
|
||||
[EmuState]
|
||||
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs LLE audio for proper sound.
|
||||
|
||||
[OnLoad]
|
||||
# Add memory patches to be loaded once on boot here.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue