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Common: Refactor PointerWrap
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parent
7fcc866c41
commit
f6b9acccfc
38 changed files with 108 additions and 106 deletions
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@ -104,7 +104,7 @@ void BoundingBox::DoState(PointerWrap& p)
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// We handle saving the backend values specially rather than using Readback() and Flush() so that
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// we don't mess up the current cache state
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std::vector<BBoxType> backend_values(NUM_BBOX_VALUES);
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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p.Do(backend_values);
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@ -26,7 +26,7 @@ void DoCPState(PointerWrap& p)
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p.Do(g_main_cp_state.vtx_desc);
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p.DoArray(g_main_cp_state.vtx_attr);
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p.DoMarker("CP Memory");
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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CopyPreprocessCPStateFromMain();
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VertexLoaderManager::g_bases_dirty = true;
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@ -94,7 +94,7 @@ void DoState(PointerWrap& p)
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p.DoPointer(write_ptr, s_video_buffer);
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s_video_buffer_write_ptr = write_ptr;
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p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
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if (p.GetMode() == PointerWrap::MODE_READ && s_use_deterministic_gpu_thread)
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if (p.IsReadMode() && s_use_deterministic_gpu_thread)
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{
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// We're good and paused, right?
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s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
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@ -482,7 +482,7 @@ void FrameDump::CloseVideoFile()
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void FrameDump::DoState(PointerWrap& p)
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{
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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++m_savestate_index;
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}
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@ -910,7 +910,7 @@ void FramebufferManager::DoState(PointerWrap& p)
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if (!save_efb_state)
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return;
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if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
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if (p.IsWriteMode() || p.IsMeasureMode())
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DoSaveState(p);
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else
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DoLoadState(p);
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@ -298,7 +298,7 @@ Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
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void FreeLookCamera::DoState(PointerWrap& p)
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{
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if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
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if (p.IsWriteMode() || p.IsMeasureMode())
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{
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p.Do(m_current_type);
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if (m_camera_controller)
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@ -314,7 +314,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
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{
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m_camera_controller->DoState(p);
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}
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else if (p.GetMode() == PointerWrap::MODE_READ)
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else if (p.IsReadMode())
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{
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const std::string old_type_name = old_type ? to_string(*old_type) : "";
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const std::string loaded_type_name = m_current_type ? to_string(*m_current_type) : "";
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@ -323,7 +323,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
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"'{}'. Aborting load state",
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old_type_name, loaded_type_name);
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Core::DisplayMessage(message, 5000);
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p.SetMode(PointerWrap::MODE_VERIFY);
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p.SetVerifyMode();
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}
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}
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}
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@ -111,7 +111,7 @@ void GeometryShaderManager::DoState(PointerWrap& p)
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p.Do(constants);
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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// Fixup the current state from global GPU state
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// NOTE: This requires that all GPU memory has been loaded already.
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@ -542,7 +542,7 @@ void PixelShaderManager::DoState(PointerWrap& p)
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p.Do(constants);
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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// Fixup the current state from global GPU state
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// NOTE: This requires that all GPU memory has been loaded already.
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@ -1810,7 +1810,7 @@ void Renderer::DoState(PointerWrap& p)
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m_bounding_box->DoState(p);
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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// Force the next xfb to be displayed.
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m_last_xfb_id = std::numeric_limits<u64>::max();
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@ -432,7 +432,7 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
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PointerWrap& p)
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{
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// If we're in measure mode, skip the actual readback to save some time.
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const bool skip_readback = p.GetMode() == PointerWrap::MODE_MEASURE;
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const bool skip_readback = p.IsMeasureMode();
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p.DoPOD(config);
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if (skip_readback || CheckReadbackTexture(config.width, config.height, config.format))
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@ -459,7 +459,7 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
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// needing to allocate/free an extra buffer.
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u8* texture_data = p.DoExternal(total_size);
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if (!skip_readback && p.GetMode() == PointerWrap::MODE_MEASURE)
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if (!skip_readback && p.IsMeasureMode())
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{
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ERROR_LOG_FMT(VIDEO, "Couldn't acquire {} bytes for serializing texture.", total_size);
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return;
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@ -502,7 +502,7 @@ std::optional<TextureCacheBase::TexPoolEntry> TextureCacheBase::DeserializeTextu
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u32 total_size = 0;
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u8* texture_data = p.DoExternal(total_size);
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if (p.GetMode() != PointerWrap::MODE_READ || total_size == 0)
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if (!p.IsReadMode() || total_size == 0)
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return std::nullopt;
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auto tex = AllocateTexture(config);
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@ -542,7 +542,7 @@ void TextureCacheBase::DoState(PointerWrap& p)
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p.Do(last_entry_id);
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if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
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if (p.IsWriteMode() || p.IsMeasureMode())
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DoSaveState(p);
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else
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DoLoadState(p);
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@ -673,7 +673,7 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
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// Only clear out state when actually restoring/loading.
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// Since we throw away entries when not in loading mode now, we don't need to check
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// before inserting entries into the cache, as GetEntry will always return null.
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const bool commit_state = p.GetMode() == PointerWrap::MODE_READ;
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const bool commit_state = p.IsReadMode();
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if (commit_state)
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Invalidate();
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@ -519,7 +519,7 @@ void VertexManagerBase::Flush()
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void VertexManagerBase::DoState(PointerWrap& p)
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{
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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// Flush old vertex data before loading state.
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Flush();
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@ -635,7 +635,7 @@ void VertexShaderManager::DoState(PointerWrap& p)
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p.Do(constants);
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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Dirty();
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}
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@ -27,10 +27,10 @@ void VideoCommon_DoState(PointerWrap& p)
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bool software = false;
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p.Do(software);
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if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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if (p.IsReadMode() && software == true)
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{
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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p.SetVerifyMode();
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}
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// BP Memory
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@ -86,7 +86,7 @@ void VideoCommon_DoState(PointerWrap& p)
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p.DoMarker("Renderer");
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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// Inform backend of new state from registers.
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BPReload();
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